VideoBackends/Null: Remove unnecessary constructors and destructors

Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
This commit is contained in:
Lioncash
2019-07-27 16:03:55 -04:00
parent bdcc5853d5
commit 86000fc6b4
4 changed files with 0 additions and 12 deletions

View File

@ -44,7 +44,6 @@ class NullShader final : public AbstractShader
{
public:
explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
~NullShader() = default;
};
std::unique_ptr<AbstractShader>
@ -61,9 +60,6 @@ std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage sta
class NullPipeline final : public AbstractPipeline
{
public:
NullPipeline() = default;
~NullPipeline() override = default;
};
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,