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VideoBackends/Null: Remove unnecessary constructors and destructors
Removes constructors and destructors that don't actually provide any behavior (i.e. doesn't constain generated code related to non-trivial members in a cpp file, etc). Lessens the amount of code present.
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@ -44,7 +44,6 @@ class NullShader final : public AbstractShader
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{
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public:
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explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
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~NullShader() = default;
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};
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std::unique_ptr<AbstractShader>
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@ -61,9 +60,6 @@ std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage sta
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class NullPipeline final : public AbstractPipeline
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{
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public:
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NullPipeline() = default;
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~NullPipeline() override = default;
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};
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
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