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VideoBackends/Null: Remove unnecessary constructors and destructors
Removes constructors and destructors that don't actually provide any behavior (i.e. doesn't constain generated code related to non-trivial members in a cpp file, etc). Lessens the amount of code present.
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@ -10,10 +10,6 @@ namespace Null
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache() {}
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~TextureCache() {}
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protected:
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void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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