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GeometryShaderGen: Declare a prototype for EmitVertex().
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@ -27,6 +27,8 @@ static const char* primitives_d3d[] =
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"triangle"
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"triangle"
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};
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};
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template<class T> static inline void EmitVertex(T& out, const char *vertex, API_TYPE ApiType);
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template<class T>
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template<class T>
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static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE ApiType)
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static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE ApiType)
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{
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{
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