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CoreParameter: Unify LoadDefaultGameIni and LoadLocalGameIni
A side effect of this is that user INIs now can specify revisions. I don't think anyone will use it, but there's no reason to not allow it.
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@ -265,6 +265,5 @@ struct SCoreStartupParameter
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IniFile LoadGameIni() const;
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private:
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void LoadDefaultGameIni(IniFile* game_ini) const;
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void LoadLocalGameIni(IniFile* game_ini) const;
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void LoadGameIni(IniFile* game_ini, const std::string& path) const;
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};
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