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Some Work on the Guitar extension for Wiimote, untested, no gui yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3674 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -221,7 +221,7 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void IRData2DotsBasic(u8 *Data)
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{
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struct SDot* Dot = g_Wm.IR.Dot;
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struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
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Dot[0].Rx = 1023 - (Data[0] | ((Data[2] & 0x30) << 4));
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Dot[0].Ry = Data[1] | ((Data[2] & 0xc0) << 2);
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@ -263,7 +263,7 @@ void IRData2DotsBasic(u8 *Data)
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void IRData2Dots(u8 *Data)
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{
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struct SDot* Dot = g_Wm.IR.Dot;
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struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
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for (int i = 0; i < 4; ++i)
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{
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@ -299,7 +299,7 @@ void IRData2Dots(u8 *Data)
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void ReorderIRDots()
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{
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// Create a shortcut
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struct SDot* Dot = g_Wm.IR.Dot;
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struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
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// Variables
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int i, j, order;
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@ -335,7 +335,7 @@ void ReorderIRDots()
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void IRData2Distance()
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{
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// Create a shortcut
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struct SDot* Dot = g_Wm.IR.Dot;
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struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
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// Make these ones global
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int i1, i2;
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@ -344,14 +344,14 @@ void IRData2Distance()
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if (Dot[i1].Visible) break;
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// Only one dot was visible, we can not calculate the distance
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if (i1 == 4) { g_Wm.IR.Distance = 0; return; }
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if (i1 == 4) { g_Wiimote_kbd.IR.Distance = 0; return; }
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// Look at the next dot
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for (i2 = i1 + 1; i2 < 4; ++i2)
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if (Dot[i2].Visible) break;
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// Only one dot was visible, we can not calculate the distance
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if (i2 == 4) { g_Wm.IR.Distance = 0; return; }
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if (i2 == 4) { g_Wiimote_kbd.IR.Distance = 0; return; }
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/* For the emulated Wiimote the y distance is always zero so then the distance is the
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simple distance between the x dots, i.e. the sensor bar width */
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@ -359,7 +359,7 @@ void IRData2Distance()
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int yd = Dot[i2].Y - Dot[i1].Y;
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// Save the distance
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g_Wm.IR.Distance = (int)sqrt((float)(xd*xd) + (float)(yd*yd));
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g_Wiimote_kbd.IR.Distance = (int)sqrt((float)(xd*xd) + (float)(yd*yd));
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}
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////////////////////////////////
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