mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Some Work on the Guitar extension for Wiimote, untested, no gui yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3674 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -322,60 +322,60 @@ int IsKey(int Key)
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switch(Key)
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{
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// Wiimote
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case g_Wm.MA: return GetAsyncKeyState(VK_LBUTTON);
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case g_Wm.MB: return GetAsyncKeyState(VK_RBUTTON);
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case g_Wm.A: return GetAsyncKeyState(PadMapping[0].Wm.A);
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case g_Wm.B: return GetAsyncKeyState(PadMapping[0].Wm.B);
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case g_Wm.ONE: return GetAsyncKeyState(PadMapping[0].Wm.One);
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case g_Wm.TWO: return GetAsyncKeyState(PadMapping[0].Wm.Two);
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case g_Wm.P: return GetAsyncKeyState(PadMapping[0].Wm.P);
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case g_Wm.M: return GetAsyncKeyState(PadMapping[0].Wm.M);
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case g_Wm.H: return GetAsyncKeyState(PadMapping[0].Wm.H);
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case g_Wm.L: return GetAsyncKeyState(PadMapping[0].Wm.L);
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case g_Wm.R: return GetAsyncKeyState(PadMapping[0].Wm.R);
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case g_Wm.U: return GetAsyncKeyState(PadMapping[0].Wm.U);
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case g_Wm.D: return GetAsyncKeyState(PadMapping[0].Wm.D);
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case g_Wm.PITCH_L: return GetAsyncKeyState(PadMapping[0].Wm.PitchL);
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case g_Wm.PITCH_R: return GetAsyncKeyState(PadMapping[0].Wm.PitchR);
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case g_Wm.SHAKE: return GetAsyncKeyState(PadMapping[0].Wm.Shake) || GetAsyncKeyState(VK_MBUTTON);
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case g_Wiimote_kbd.MA: return GetAsyncKeyState(VK_LBUTTON);
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case g_Wiimote_kbd.MB: return GetAsyncKeyState(VK_RBUTTON);
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case g_Wiimote_kbd.A: return GetAsyncKeyState(PadMapping[0].Wm.A);
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case g_Wiimote_kbd.B: return GetAsyncKeyState(PadMapping[0].Wm.B);
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case g_Wiimote_kbd.ONE: return GetAsyncKeyState(PadMapping[0].Wm.One);
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case g_Wiimote_kbd.TWO: return GetAsyncKeyState(PadMapping[0].Wm.Two);
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case g_Wiimote_kbd.P: return GetAsyncKeyState(PadMapping[0].Wm.P);
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case g_Wiimote_kbd.M: return GetAsyncKeyState(PadMapping[0].Wm.M);
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case g_Wiimote_kbd.H: return GetAsyncKeyState(PadMapping[0].Wm.H);
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case g_Wiimote_kbd.L: return GetAsyncKeyState(PadMapping[0].Wm.L);
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case g_Wiimote_kbd.R: return GetAsyncKeyState(PadMapping[0].Wm.R);
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case g_Wiimote_kbd.U: return GetAsyncKeyState(PadMapping[0].Wm.U);
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case g_Wiimote_kbd.D: return GetAsyncKeyState(PadMapping[0].Wm.D);
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case g_Wiimote_kbd.PITCH_L: return GetAsyncKeyState(PadMapping[0].Wm.PitchL);
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case g_Wiimote_kbd.PITCH_R: return GetAsyncKeyState(PadMapping[0].Wm.PitchR);
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case g_Wiimote_kbd.SHAKE: return GetAsyncKeyState(PadMapping[0].Wm.Shake) || GetAsyncKeyState(VK_MBUTTON);
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// Nunchuck
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case g_Nc.Z: return GetAsyncKeyState(PadMapping[0].Nc.Z);
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case g_Nc.C: return GetAsyncKeyState(PadMapping[0].Nc.C);
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case g_Nc.L: return GetAsyncKeyState(PadMapping[0].Nc.L);
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case g_Nc.R: return GetAsyncKeyState(PadMapping[0].Nc.R);
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case g_Nc.U: return GetAsyncKeyState(PadMapping[0].Nc.U);
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case g_Nc.D: return GetAsyncKeyState(PadMapping[0].Nc.D);
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case g_Nc.SHAKE: return GetAsyncKeyState(PadMapping[0].Nc.Shake);
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case g_NunchuckExt.Z: return GetAsyncKeyState(PadMapping[0].Nc.Z);
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case g_NunchuckExt.C: return GetAsyncKeyState(PadMapping[0].Nc.C);
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case g_NunchuckExt.L: return GetAsyncKeyState(PadMapping[0].Nc.L);
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case g_NunchuckExt.R: return GetAsyncKeyState(PadMapping[0].Nc.R);
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case g_NunchuckExt.U: return GetAsyncKeyState(PadMapping[0].Nc.U);
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case g_NunchuckExt.D: return GetAsyncKeyState(PadMapping[0].Nc.D);
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case g_NunchuckExt.SHAKE: return GetAsyncKeyState(PadMapping[0].Nc.Shake);
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// Classic Controller
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case g_Cc.A: return GetAsyncKeyState(PadMapping[0].Cc.A);
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case g_Cc.B: return GetAsyncKeyState(PadMapping[0].Cc.B);
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case g_Cc.X: return GetAsyncKeyState(PadMapping[0].Cc.X);
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case g_Cc.Y: return GetAsyncKeyState(PadMapping[0].Cc.Y);
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case g_Cc.P: return GetAsyncKeyState(PadMapping[0].Cc.P); // Default is O instead of P
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case g_Cc.M: return GetAsyncKeyState(PadMapping[0].Cc.M); // Default is N instead of M
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case g_Cc.H: return GetAsyncKeyState(PadMapping[0].Cc.H); // Default is U instead of H
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case g_ClassicContExt.A: return GetAsyncKeyState(PadMapping[0].Cc.A);
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case g_ClassicContExt.B: return GetAsyncKeyState(PadMapping[0].Cc.B);
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case g_ClassicContExt.X: return GetAsyncKeyState(PadMapping[0].Cc.X);
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case g_ClassicContExt.Y: return GetAsyncKeyState(PadMapping[0].Cc.Y);
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case g_ClassicContExt.P: return GetAsyncKeyState(PadMapping[0].Cc.P); // Default is O instead of P
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case g_ClassicContExt.M: return GetAsyncKeyState(PadMapping[0].Cc.M); // Default is N instead of M
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case g_ClassicContExt.H: return GetAsyncKeyState(PadMapping[0].Cc.H); // Default is U instead of H
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case g_Cc.Tl: return GetAsyncKeyState(PadMapping[0].Cc.Tl); // Digital left trigger
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case g_Cc.Zl: return GetAsyncKeyState(PadMapping[0].Cc.Zl);
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case g_Cc.Zr: return GetAsyncKeyState(PadMapping[0].Cc.Zr);
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case g_Cc.Tr: return GetAsyncKeyState(PadMapping[0].Cc.Tr); // Digital right trigger
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case g_ClassicContExt.Tl: return GetAsyncKeyState(PadMapping[0].Cc.Tl); // Digital left trigger
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case g_ClassicContExt.Zl: return GetAsyncKeyState(PadMapping[0].Cc.Zl);
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case g_ClassicContExt.Zr: return GetAsyncKeyState(PadMapping[0].Cc.Zr);
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case g_ClassicContExt.Tr: return GetAsyncKeyState(PadMapping[0].Cc.Tr); // Digital right trigger
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case g_Cc.Dl: return GetAsyncKeyState(PadMapping[0].Cc.Dl); // Digital left
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case g_Cc.Du: return GetAsyncKeyState(PadMapping[0].Cc.Du); // Up
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case g_Cc.Dr: return GetAsyncKeyState(PadMapping[0].Cc.Dr); // Right
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case g_Cc.Dd: return GetAsyncKeyState(PadMapping[0].Cc.Dd); // Down
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case g_ClassicContExt.Dl: return GetAsyncKeyState(PadMapping[0].Cc.Dl); // Digital left
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case g_ClassicContExt.Du: return GetAsyncKeyState(PadMapping[0].Cc.Du); // Up
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case g_ClassicContExt.Dr: return GetAsyncKeyState(PadMapping[0].Cc.Dr); // Right
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case g_ClassicContExt.Dd: return GetAsyncKeyState(PadMapping[0].Cc.Dd); // Down
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case g_Cc.Ll: return GetAsyncKeyState(PadMapping[0].Cc.Ll); // Left analog
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case g_Cc.Lu: return GetAsyncKeyState(PadMapping[0].Cc.Lu);
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case g_Cc.Lr: return GetAsyncKeyState(PadMapping[0].Cc.Lr);
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case g_Cc.Ld: return GetAsyncKeyState(PadMapping[0].Cc.Ld);
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case g_ClassicContExt.Ll: return GetAsyncKeyState(PadMapping[0].Cc.Ll); // Left analog
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case g_ClassicContExt.Lu: return GetAsyncKeyState(PadMapping[0].Cc.Lu);
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case g_ClassicContExt.Lr: return GetAsyncKeyState(PadMapping[0].Cc.Lr);
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case g_ClassicContExt.Ld: return GetAsyncKeyState(PadMapping[0].Cc.Ld);
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case g_Cc.Rl: return GetAsyncKeyState(PadMapping[0].Cc.Rl); // Right analog
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case g_Cc.Ru: return GetAsyncKeyState(PadMapping[0].Cc.Ru);
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case g_Cc.Rr: return GetAsyncKeyState(PadMapping[0].Cc.Rr);
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case g_Cc.Rd: return GetAsyncKeyState(PadMapping[0].Cc.Rd);
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case g_ClassicContExt.Rl: return GetAsyncKeyState(PadMapping[0].Cc.Rl); // Right analog
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case g_ClassicContExt.Ru: return GetAsyncKeyState(PadMapping[0].Cc.Ru);
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case g_ClassicContExt.Rr: return GetAsyncKeyState(PadMapping[0].Cc.Rr);
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case g_ClassicContExt.Rd: return GetAsyncKeyState(PadMapping[0].Cc.Rd);
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// This should not happen
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default: PanicAlert("There is syntax error in a function that is calling IsKey(%i)", Key); return false;
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@ -404,31 +404,31 @@ void FillReportInfo(wm_core& _core)
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bool InsideScreen = !(x < 0 || x > 1 || y < 0 || y > 1);
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// Allow both mouse buttons and keyboard to press a and b
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if((IsKey(g_Wm.MA) && InsideScreen) || IsKey(g_Wm.A))
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if((IsKey(g_Wiimote_kbd.MA) && InsideScreen) || IsKey(g_Wiimote_kbd.A))
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_core.a = 1;
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if((IsKey(g_Wm.MB) && InsideScreen) || IsKey(g_Wm.B))
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if((IsKey(g_Wiimote_kbd.MB) && InsideScreen) || IsKey(g_Wiimote_kbd.B))
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_core.b = 1;
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_core.one = IsKey(g_Wm.ONE) ? 1 : 0;
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_core.two = IsKey(g_Wm.TWO) ? 1 : 0;
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_core.plus = IsKey(g_Wm.P) ? 1 : 0;
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_core.minus = IsKey(g_Wm.M) ? 1 : 0;
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_core.home = IsKey(g_Wm.H) ? 1 : 0;
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_core.one = IsKey(g_Wiimote_kbd.ONE) ? 1 : 0;
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_core.two = IsKey(g_Wiimote_kbd.TWO) ? 1 : 0;
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_core.plus = IsKey(g_Wiimote_kbd.P) ? 1 : 0;
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_core.minus = IsKey(g_Wiimote_kbd.M) ? 1 : 0;
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_core.home = IsKey(g_Wiimote_kbd.H) ? 1 : 0;
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/* Sideways controls (for example for Wario Land) if the Wiimote is intended to be held sideways */
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if(g_Config.bSidewaysDPad)
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{
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_core.left = IsKey(g_Wm.D) ? 1 : 0;
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_core.up = IsKey(g_Wm.L) ? 1 : 0;
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_core.right = IsKey(g_Wm.U) ? 1 : 0;
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_core.down = IsKey(g_Wm.R) ? 1 : 0;
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_core.left = IsKey(g_Wiimote_kbd.D) ? 1 : 0;
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_core.up = IsKey(g_Wiimote_kbd.L) ? 1 : 0;
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_core.right = IsKey(g_Wiimote_kbd.U) ? 1 : 0;
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_core.down = IsKey(g_Wiimote_kbd.R) ? 1 : 0;
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}
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else
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{
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_core.left = IsKey(g_Wm.L) ? 1 : 0;
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_core.up = IsKey(g_Wm.U) ? 1 : 0;
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_core.right = IsKey(g_Wm.R) ? 1 : 0;
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_core.down = IsKey(g_Wm.D) ? 1 : 0;
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_core.left = IsKey(g_Wiimote_kbd.L) ? 1 : 0;
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_core.up = IsKey(g_Wiimote_kbd.U) ? 1 : 0;
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_core.right = IsKey(g_Wiimote_kbd.R) ? 1 : 0;
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_core.down = IsKey(g_Wiimote_kbd.D) ? 1 : 0;
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}
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}
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//////////////////////////
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@ -467,7 +467,7 @@ void SingleShake(u8 &_y, u8 &_z, int i)
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{
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#ifdef _WIN32
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// Shake Wiimote with S, Nunchuck with D
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if((i == 0 && IsKey(g_Wm.SHAKE)) || (i == 1 && IsKey(g_Nc.SHAKE)))
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if((i == 0 && IsKey(g_Wiimote_kbd.SHAKE)) || (i == 1 && IsKey(g_NunchuckExt.SHAKE)))
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{
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_z = 0;
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_y = 0;
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@ -572,13 +572,13 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
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void TiltWiimoteKeyboard(float &Roll, float &Pitch)
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{
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#ifdef _WIN32
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if(IsKey(g_Wm.PITCH_L))
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if(IsKey(g_Wiimote_kbd.PITCH_L))
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{
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// Stop at the upper end of the range
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if(KbDegree < g_Config.Trigger.Range.Pitch)
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KbDegree += 3; // aim left
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}
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else if(IsKey(g_Wm.PITCH_R))
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else if(IsKey(g_Wiimote_kbd.PITCH_R))
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{
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// Stop at the lower end of the range
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if(KbDegree > -g_Config.Trigger.Range.Pitch)
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@ -590,8 +590,8 @@ void TiltWiimoteKeyboard(float &Roll, float &Pitch)
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// ----------
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// Check for activity
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yhist[yhist.size() - 1] = (
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IsKey(g_Wm.PITCH_L)
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||IsKey(g_Wm.PITCH_R)
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IsKey(g_Wiimote_kbd.PITCH_L)
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||IsKey(g_Wiimote_kbd.PITCH_R)
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);
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// Move all items back, and check if any of them are true
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@ -1013,14 +1013,14 @@ void FillReportExtension(wm_extension& _ext)
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if (g_Config.Nunchuck.Type == g_Config.Nunchuck.KEYBOARD)
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{
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// Set the max values to the current calibration values
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if(IsKey(g_Nc.L)) // x
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if(IsKey(g_NunchuckExt.L)) // x
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_ext.jx = g_nu.jx.min;
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if(IsKey(g_Nc.R))
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if(IsKey(g_NunchuckExt.R))
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_ext.jx = g_nu.jx.max;
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if(IsKey(g_Nc.D)) // y
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if(IsKey(g_NunchuckExt.D)) // y
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_ext.jy = g_nu.jy.min;
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if(IsKey(g_Nc.U))
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if(IsKey(g_NunchuckExt.U))
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_ext.jy = g_nu.jy.max;
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}
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else
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@ -1079,11 +1079,11 @@ void FillReportExtension(wm_extension& _ext)
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}
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}
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if(IsKey(g_Nc.C))
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if(IsKey(g_NunchuckExt.C))
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_ext.bt = 0x01;
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if(IsKey(g_Nc.Z))
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if(IsKey(g_NunchuckExt.Z))
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_ext.bt = 0x02;
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if(IsKey(g_Nc.C) && IsKey(g_Nc.Z))
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if(IsKey(g_NunchuckExt.C) && IsKey(g_NunchuckExt.Z))
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_ext.bt = 0x00;
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/* Here we encrypt the report */
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@ -1109,9 +1109,9 @@ void FillReportExtension(wm_extension& _ext)
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void FillReportClassicExtension(wm_classic_extension& _ext)
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{
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/* These are the default neutral values for the analog triggers and sticks */
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u8 Rx = g_cc.Rx.center, Ry = g_cc.Ry.center,
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Lx = g_cc.Lx.center, Ly = g_cc.Ly.center,
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lT = g_cc.Tl.neutral, rT = g_cc.Tl.neutral;
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u8 Rx = g_ClassicContCalibration.Rx.center, Ry = g_ClassicContCalibration.Ry.center,
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Lx = g_ClassicContCalibration.Lx.center, Ly = g_ClassicContCalibration.Ly.center,
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lT = g_ClassicContCalibration.Tl.neutral, rT = g_ClassicContCalibration.Tl.neutral;
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_ext.b1.padding = 0x01; // 0x01 means not pressed
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_ext.b1.bRT = 0x01;
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@ -1156,14 +1156,14 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
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// Update the left analog stick
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if (g_Config.ClassicController.LType == g_Config.ClassicController.KEYBOARD)
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{
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if(IsKey(g_Cc.Ll)) // Left analog left
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Lx = g_cc.Lx.min;
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if(IsKey(g_Cc.Lu)) // up
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Ly = g_cc.Ly.max;
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if(IsKey(g_Cc.Lr)) // right
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Lx = g_cc.Lx.max;
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if(IsKey(g_Cc.Ld)) // down
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Ly = g_cc.Ly.min;
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if(IsKey(g_ClassicContExt.Ll)) // Left analog left
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Lx = g_ClassicContCalibration.Lx.min;
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if(IsKey(g_ClassicContExt.Lu)) // up
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Ly = g_ClassicContCalibration.Ly.max;
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if(IsKey(g_ClassicContExt.Lr)) // right
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Lx = g_ClassicContCalibration.Lx.max;
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if(IsKey(g_ClassicContExt.Ld)) // down
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Ly = g_ClassicContCalibration.Ly.min;
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}
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else
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@ -1196,14 +1196,14 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
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// Update the right analog stick
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if (g_Config.ClassicController.RType == g_Config.ClassicController.KEYBOARD)
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{
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if(IsKey(g_Cc.Rl)) // Right analog left
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Rx = g_cc.Rx.min;
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if(IsKey(g_Cc.Ru)) // up
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Ry = g_cc.Ry.max;
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if(IsKey(g_Cc.Rr)) // right
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Rx = g_cc.Rx.max;
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if(IsKey(g_Cc.Rd)) // down
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Ry = g_cc.Ry.min;
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if(IsKey(g_ClassicContExt.Rl)) // Right analog left
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Rx = g_ClassicContCalibration.Rx.min;
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if(IsKey(g_ClassicContExt.Ru)) // up
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Ry = g_ClassicContCalibration.Ry.max;
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if(IsKey(g_ClassicContExt.Rr)) // right
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Rx = g_ClassicContCalibration.Rx.max;
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if(IsKey(g_ClassicContExt.Rd)) // down
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Ry = g_ClassicContCalibration.Ry.min;
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}
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else
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{
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@ -1235,9 +1235,9 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
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// Update the left and right analog triggers
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if (g_Config.ClassicController.TType == g_Config.ClassicController.KEYBOARD)
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{
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if(IsKey(g_Cc.Tl)) // analog left trigger
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if(IsKey(g_ClassicContExt.Tl)) // analog left trigger
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{ _ext.b1.bLT = 0x00; lT = 0x1f; }
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if(IsKey(g_Cc.Tr)) // analog right trigger
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if(IsKey(g_ClassicContExt.Tr)) // analog right trigger
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{ _ext.b1.bRT = 0x00; rT = 0x1f; }
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}
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else // g_Config.ClassicController.TRIGGER
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@ -1276,10 +1276,10 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
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0: bdU
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1: bdL
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*/
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if(IsKey(g_Cc.Dl)) _ext.b2.bdL = 0x00; // Digital left
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||||
if(IsKey(g_Cc.Du)) _ext.b2.bdU = 0x00; // Up
|
||||
if(IsKey(g_Cc.Dr)) _ext.b1.bdR = 0x00; // Right
|
||||
if(IsKey(g_Cc.Dd)) _ext.b1.bdD = 0x00; // Down
|
||||
if(IsKey(g_ClassicContExt.Dl)) _ext.b2.bdL = 0x00; // Digital left
|
||||
if(IsKey(g_ClassicContExt.Du)) _ext.b2.bdU = 0x00; // Up
|
||||
if(IsKey(g_ClassicContExt.Dr)) _ext.b1.bdR = 0x00; // Right
|
||||
if(IsKey(g_ClassicContExt.Dd)) _ext.b1.bdD = 0x00; // Down
|
||||
// --------------
|
||||
|
||||
// --------------------------------------
|
||||
@ -1299,31 +1299,31 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
6: bB
|
||||
7: bZl
|
||||
*/
|
||||
if(IsKey(g_Cc.A))
|
||||
if(IsKey(g_ClassicContExt.A))
|
||||
_ext.b2.bA = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.B))
|
||||
if(IsKey(g_ClassicContExt.B))
|
||||
_ext.b2.bB = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.Y))
|
||||
if(IsKey(g_ClassicContExt.Y))
|
||||
_ext.b2.bY = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.X))
|
||||
if(IsKey(g_ClassicContExt.X))
|
||||
_ext.b2.bX = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.P)) // O instead of P
|
||||
if(IsKey(g_ClassicContExt.P)) // O instead of P
|
||||
_ext.b1.bP = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.M)) // N instead of M
|
||||
if(IsKey(g_ClassicContExt.M)) // N instead of M
|
||||
_ext.b1.bM = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.H)) // Home button
|
||||
if(IsKey(g_ClassicContExt.H)) // Home button
|
||||
_ext.b1.bH = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.Zl)) // Digital left trigger
|
||||
if(IsKey(g_ClassicContExt.Zl)) // Digital left trigger
|
||||
_ext.b2.bZL = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.Zr)) // Digital right trigger
|
||||
if(IsKey(g_ClassicContExt.Zr)) // Digital right trigger
|
||||
_ext.b2.bZR = 0x00;
|
||||
|
||||
// All buttons pressed
|
||||
@ -1370,5 +1370,163 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
}
|
||||
// =======================
|
||||
|
||||
// ===================================================
|
||||
/* Generate the 6 byte extension report for the Classic Controller, encrypted.
|
||||
The bytes are ... */
|
||||
// ----------------
|
||||
void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
|
||||
{
|
||||
//_ext.SX : 6;
|
||||
//_ext.SY : 6;
|
||||
// u8 TB : 5; // not used in GH3
|
||||
// u8 WB : 5;
|
||||
u8 SX = g_GH3Calibration.Lx.center,
|
||||
SY = g_GH3Calibration.Ly.center;
|
||||
|
||||
|
||||
_ext.pad1 = 3;
|
||||
_ext.pad2 = 3;
|
||||
_ext.pad3 = 0;
|
||||
_ext.pad4 = 0;
|
||||
_ext.pad5 = 3;
|
||||
_ext.pad6 = 1;
|
||||
_ext.pad7 = 1;
|
||||
_ext.pad8 = 1;
|
||||
_ext.pad9 = 3;
|
||||
|
||||
_ext.BP = 1;
|
||||
_ext.BM = 1;
|
||||
_ext.BD = 1;
|
||||
_ext.BU = 1;
|
||||
_ext.BY = 1;
|
||||
_ext.BG = 1;
|
||||
_ext.BB = 1;
|
||||
_ext.BR = 1;
|
||||
_ext.BO = 1;
|
||||
|
||||
|
||||
// --------------------------------------
|
||||
// Check that Dolphin is in focus
|
||||
if (IsFocus())
|
||||
{
|
||||
// --------------------------------------
|
||||
/* Left and right analog sticks and analog triggers
|
||||
|
||||
u8 Lx : 6; // byte 0
|
||||
u8 Rx : 2;
|
||||
u8 Ly : 6; // byte 1
|
||||
u8 Rx2 : 2;
|
||||
u8 Ry : 5; // byte 2
|
||||
u8 lT : 2;
|
||||
u8 Rx3 : 1;
|
||||
u8 rT : 5; // byte 3
|
||||
u8 lT2 : 3;
|
||||
|
||||
We use a 200 range (28 to 228) for the left analog stick and a 176 range
|
||||
(40 to 216) for the right analog stick to match our calibration values
|
||||
in classic_calibration
|
||||
*/
|
||||
|
||||
// Update the left analog stick
|
||||
if (g_Config.GH3Controller.LType == g_Config.GH3Controller.KEYBOARD)
|
||||
{
|
||||
if(IsKey(g_GH3Ext.Ll)) // Left analog left
|
||||
_ext.SX = g_GH3Calibration.Lx.min;
|
||||
if(IsKey(g_ClassicContExt.Lu)) // up
|
||||
_ext.SY = g_GH3Calibration.Ly.max;
|
||||
if(IsKey(g_ClassicContExt.Lr)) // right
|
||||
_ext.SX = g_GH3Calibration.Lx.max;
|
||||
if(IsKey(g_ClassicContExt.Ld)) // down
|
||||
_ext.SY = g_GH3Calibration.Ly.min;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get adjusted pad state values
|
||||
int _Sx, _Sy,
|
||||
_Rx, _Ry, _Tl, _Tr; // Not Yet used
|
||||
PadStateAdjustments(_Sx, _Sy, _Rx, _Ry, _Tl, _Tr);
|
||||
// The Y-axis is inverted
|
||||
_Sy = 0xff - _Sy;
|
||||
//_Ry = 0xff - _Ry;
|
||||
|
||||
/* This is if we are also using a real Classic Controller that we are sharing the calibration with.
|
||||
It's not needed if we are using our default values. We adjust the values to the configured range.
|
||||
|
||||
Status: Not added, we are not currently sharing the calibration with the real Classic Controller
|
||||
*/
|
||||
|
||||
if (g_Config.GH3Controller.LType == g_Config.GH3Controller.ANALOG1)
|
||||
{
|
||||
SX = _Sx;
|
||||
SY = _Sy;
|
||||
}
|
||||
else // ANALOG2
|
||||
{
|
||||
// Lx = _Rx;
|
||||
// Ly = _Ry;
|
||||
}
|
||||
}
|
||||
|
||||
if(IsKey(g_GH3Ext.Bu)) _ext.BU = 0x00; // Strum Up
|
||||
if(IsKey(g_GH3Ext.Bd)) _ext.BD= 0x00; // Strum Down
|
||||
|
||||
if(IsKey(g_GH3Ext.BP))
|
||||
_ext.BP = 0x00;
|
||||
if(IsKey(g_GH3Ext.BM))
|
||||
_ext.BM = 0x00;
|
||||
|
||||
if(IsKey(g_GH3Ext.BY))
|
||||
_ext.BY = 0x00;
|
||||
if(IsKey(g_GH3Ext.BG))
|
||||
_ext.BG = 0x00;
|
||||
if(IsKey(g_GH3Ext.BB))
|
||||
_ext.BB = 0x00;
|
||||
if(IsKey(g_GH3Ext.BR))
|
||||
_ext.BR = 0x00;
|
||||
if(IsKey(g_GH3Ext.BO))
|
||||
_ext.BO = 0x00;
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
|
||||
// --------------------------------------
|
||||
// Convert data for reporting
|
||||
// --------------
|
||||
_ext.SX = (SX >> 2);
|
||||
_ext.SY = (SY >> 2);
|
||||
|
||||
|
||||
|
||||
/* // 5 bit to 1 bit
|
||||
_ext.Rx = (Rx >> 3) & 0x01;
|
||||
// 5 bit to the next 2 bit
|
||||
_ext.Rx2 = ((Rx >> 3) >> 1) & 0x03;
|
||||
// 5 bit to the next 2 bit
|
||||
_ext.Rx3 = ((Rx >> 3) >> 3) & 0x03;
|
||||
_ext.Ry = (Ry >> 3);
|
||||
|
||||
// 5 bit to 3 bit
|
||||
_ext.lT = (lT >> 3) & 0x07;
|
||||
// 5 bit to the highest two bits
|
||||
_ext.lT2 = (lT >> 3) >> 3;
|
||||
_ext.rT = (rT >> 3);
|
||||
// --------------
|
||||
*/
|
||||
|
||||
/* Here we encrypt the report */
|
||||
|
||||
// Create a temporary storage for the data
|
||||
u8 Tmp[sizeof(_ext)];
|
||||
// Clear the array by copying zeroes to it
|
||||
memset(Tmp, 0, sizeof(_ext));
|
||||
// Copy the data to it
|
||||
memcpy(Tmp, &_ext, sizeof(_ext));
|
||||
// Encrypt it
|
||||
wiimote_encrypt(&g_ExtKey, Tmp, 0x00, sizeof(_ext));
|
||||
// Write it back to the struct
|
||||
memcpy(&_ext, Tmp, sizeof(_ext));
|
||||
|
||||
}
|
||||
|
||||
} // end of namespace
|
||||
|
Reference in New Issue
Block a user