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OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
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@ -70,6 +70,7 @@ struct VideoConfig
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bool bSupportsBitfield;
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bool bSupportsTextureSubImage;
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EsFbFetchType SupportedFramebufferFetch;
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bool bSupportsShaderThreadShuffleNV;
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const char* gl_vendor;
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const char* gl_renderer;
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