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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 21:30:19 -06:00
Attempt to fix recent D3D plugin issue. Fix bug in debugger *<:-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@198 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -29,27 +29,7 @@ namespace D3D
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m_pTexture = NULL;
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m_pVB = NULL;
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}
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const int RS[6][2] =
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{
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{ D3DRS_ALPHABLENDENABLE, TRUE },
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{ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA },
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{ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA },
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{ D3DRS_CULLMODE, D3DCULL_NONE },
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{ D3DRS_ZENABLE, FALSE },
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{ D3DRS_FOGENABLE, FALSE },
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};
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const int TS[6][2] =
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{
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{D3DTSS_COLOROP, D3DTOP_MODULATE},
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{D3DTSS_COLORARG1, D3DTA_TEXTURE},
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{D3DTSS_COLORARG2, D3DTA_DIFFUSE },
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{D3DTSS_ALPHAOP, D3DTOP_MODULATE },
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{D3DTSS_ALPHAARG1, D3DTA_TEXTURE },
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{D3DTSS_ALPHAARG2, D3DTA_DIFFUSE },
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};
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enum {m_dwTexWidth=512, m_dwTexHeight = 512};
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enum {m_dwTexWidth = 512, m_dwTexHeight = 512};
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int CD3DFont::Init()
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{
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@ -171,22 +151,77 @@ namespace D3D
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return S_OK;
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}
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const int RS[6][2] =
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{
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{ D3DRS_ALPHABLENDENABLE, TRUE },
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{ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA },
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{ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA },
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{ D3DRS_CULLMODE, D3DCULL_NONE },
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{ D3DRS_ZENABLE, FALSE },
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{ D3DRS_FOGENABLE, FALSE },
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};
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const int TS[6][2] =
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{
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{D3DTSS_COLOROP, D3DTOP_MODULATE},
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{D3DTSS_COLORARG1, D3DTA_TEXTURE},
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{D3DTSS_COLORARG2, D3DTA_DIFFUSE },
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{D3DTSS_ALPHAOP, D3DTOP_MODULATE },
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{D3DTSS_ALPHAARG1, D3DTA_TEXTURE },
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{D3DTSS_ALPHAARG2, D3DTA_DIFFUSE },
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};
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static DWORD RS_old[6];
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static DWORD TS_old[6];
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static LPDIRECT3DBASETEXTURE9 texture_old;
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static DWORD FVF_old;
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static LPDIRECT3DVERTEXDECLARATION9 decl_old;
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static LPDIRECT3DPIXELSHADER9 ps_old;
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static LPDIRECT3DVERTEXSHADER9 vs_old;
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void SaveRenderStates()
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{
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for (int i = 0; i < 6; i++) {
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dev->GetRenderState((_D3DRENDERSTATETYPE)RS[i][0], &(RS_old[i]));
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dev->GetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), &(TS_old[i]));
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}
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dev->GetTexture(0, &texture_old);
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dev->GetPixelShader(&ps_old);
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dev->GetVertexShader(&vs_old);
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dev->GetVertexDeclaration(&decl_old);
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dev->GetFVF(&FVF_old);
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}
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void CD3DFont::SetRenderStates()
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{
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for (int i=0; i<6; i++)
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dev->SetTexture(0, m_pTexture);
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dev->SetPixelShader(0);
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dev->SetVertexShader(0);
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dev->SetVertexDeclaration(0);
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dev->SetFVF(D3DFVF_FONT2DVERTEX);
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for (int i = 0; i < 6; i++) {
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dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0],RS[i][1]);
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for (int i=0; i<6; i++)
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dev->SetTextureStageState(0,(_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]),TS[i][1]);
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dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]);
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}
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}
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void RestoreRenderStates()
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{
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dev->SetTexture(0, texture_old);
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dev->SetPixelShader(ps_old);
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dev->SetVertexShader(vs_old);
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dev->SetVertexDeclaration(decl_old);
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dev->SetFVF(FVF_old);
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for (int i = 0; i < 6; i++) {
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dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
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dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
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}
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}
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int CD3DFont::DrawTextScaled( float x, float y, float fXScale, float fYScale, float spacing, int dwColor, const char* strText, bool center )
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{
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SaveRenderStates();
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SetRenderStates();
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dev->SetTexture( 0, m_pTexture );
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dev->SetPixelShader(0);
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dev->SetVertexShader(0);
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dev->SetVertexDeclaration(0);
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dev->SetFVF( D3DFVF_FONT2DVERTEX );
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dev->SetStreamSource( 0, m_pVB, 0, sizeof(FONT2DVERTEX) );
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float vpWidth = 1;
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@ -228,7 +263,7 @@ namespace D3D
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}
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float offset=-maxx/2;
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strText=oldstrText;
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strText = oldstrText;
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//Then let's draw it
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if (center)
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{
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@ -293,13 +328,13 @@ namespace D3D
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m_pVB->Unlock();
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if( dwNumTriangles > 0 )
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dev->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
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dev->SetRenderState(D3DRS_ZENABLE,TRUE);
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RestoreRenderStates();
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return S_OK;
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}
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void quad2d(float x1, float y1, float x2, float y2, DWORD color, float u1, float v1, float u2, float v2)
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{
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SaveRenderStates();
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struct Q2DVertex { float x,y,z,rhw; int color; float u, v; } coords[4] = {
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{x1-0.5f, y1-0.5f, 0, 1, color, u1, v1},
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{x2-0.5f, y1-0.5f, 0, 1, color, u2, v1},
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@ -311,6 +346,7 @@ namespace D3D
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dev->SetVertexDeclaration(0);
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dev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,2,coords,sizeof(Q2DVertex));
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RestoreRenderStates();
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}
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}
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