Attempt to fix recent D3D plugin issue. Fix bug in debugger *<:-)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@198 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-08-14 19:57:46 +00:00
parent 6d887ea18a
commit 870194db21
6 changed files with 81 additions and 49 deletions

View File

@ -29,27 +29,7 @@ namespace D3D
m_pTexture = NULL;
m_pVB = NULL;
}
const int RS[6][2] =
{
{ D3DRS_ALPHABLENDENABLE, TRUE },
{ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA },
{ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA },
{ D3DRS_CULLMODE, D3DCULL_NONE },
{ D3DRS_ZENABLE, FALSE },
{ D3DRS_FOGENABLE, FALSE },
};
const int TS[6][2] =
{
{D3DTSS_COLOROP, D3DTOP_MODULATE},
{D3DTSS_COLORARG1, D3DTA_TEXTURE},
{D3DTSS_COLORARG2, D3DTA_DIFFUSE },
{D3DTSS_ALPHAOP, D3DTOP_MODULATE },
{D3DTSS_ALPHAARG1, D3DTA_TEXTURE },
{D3DTSS_ALPHAARG2, D3DTA_DIFFUSE },
};
enum {m_dwTexWidth=512, m_dwTexHeight = 512};
enum {m_dwTexWidth = 512, m_dwTexHeight = 512};
int CD3DFont::Init()
{
@ -171,22 +151,77 @@ namespace D3D
return S_OK;
}
const int RS[6][2] =
{
{ D3DRS_ALPHABLENDENABLE, TRUE },
{ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA },
{ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA },
{ D3DRS_CULLMODE, D3DCULL_NONE },
{ D3DRS_ZENABLE, FALSE },
{ D3DRS_FOGENABLE, FALSE },
};
const int TS[6][2] =
{
{D3DTSS_COLOROP, D3DTOP_MODULATE},
{D3DTSS_COLORARG1, D3DTA_TEXTURE},
{D3DTSS_COLORARG2, D3DTA_DIFFUSE },
{D3DTSS_ALPHAOP, D3DTOP_MODULATE },
{D3DTSS_ALPHAARG1, D3DTA_TEXTURE },
{D3DTSS_ALPHAARG2, D3DTA_DIFFUSE },
};
static DWORD RS_old[6];
static DWORD TS_old[6];
static LPDIRECT3DBASETEXTURE9 texture_old;
static DWORD FVF_old;
static LPDIRECT3DVERTEXDECLARATION9 decl_old;
static LPDIRECT3DPIXELSHADER9 ps_old;
static LPDIRECT3DVERTEXSHADER9 vs_old;
void SaveRenderStates()
{
for (int i = 0; i < 6; i++) {
dev->GetRenderState((_D3DRENDERSTATETYPE)RS[i][0], &(RS_old[i]));
dev->GetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), &(TS_old[i]));
}
dev->GetTexture(0, &texture_old);
dev->GetPixelShader(&ps_old);
dev->GetVertexShader(&vs_old);
dev->GetVertexDeclaration(&decl_old);
dev->GetFVF(&FVF_old);
}
void CD3DFont::SetRenderStates()
{
for (int i=0; i<6; i++)
dev->SetTexture(0, m_pTexture);
dev->SetPixelShader(0);
dev->SetVertexShader(0);
dev->SetVertexDeclaration(0);
dev->SetFVF(D3DFVF_FONT2DVERTEX);
for (int i = 0; i < 6; i++) {
dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0],RS[i][1]);
for (int i=0; i<6; i++)
dev->SetTextureStageState(0,(_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]),TS[i][1]);
dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]);
}
}
void RestoreRenderStates()
{
dev->SetTexture(0, texture_old);
dev->SetPixelShader(ps_old);
dev->SetVertexShader(vs_old);
dev->SetVertexDeclaration(decl_old);
dev->SetFVF(FVF_old);
for (int i = 0; i < 6; i++) {
dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
}
}
int CD3DFont::DrawTextScaled( float x, float y, float fXScale, float fYScale, float spacing, int dwColor, const char* strText, bool center )
{
SaveRenderStates();
SetRenderStates();
dev->SetTexture( 0, m_pTexture );
dev->SetPixelShader(0);
dev->SetVertexShader(0);
dev->SetVertexDeclaration(0);
dev->SetFVF( D3DFVF_FONT2DVERTEX );
dev->SetStreamSource( 0, m_pVB, 0, sizeof(FONT2DVERTEX) );
float vpWidth = 1;
@ -228,7 +263,7 @@ namespace D3D
}
float offset=-maxx/2;
strText=oldstrText;
strText = oldstrText;
//Then let's draw it
if (center)
{
@ -293,13 +328,13 @@ namespace D3D
m_pVB->Unlock();
if( dwNumTriangles > 0 )
dev->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
dev->SetRenderState(D3DRS_ZENABLE,TRUE);
RestoreRenderStates();
return S_OK;
}
void quad2d(float x1, float y1, float x2, float y2, DWORD color, float u1, float v1, float u2, float v2)
{
SaveRenderStates();
struct Q2DVertex { float x,y,z,rhw; int color; float u, v; } coords[4] = {
{x1-0.5f, y1-0.5f, 0, 1, color, u1, v1},
{x2-0.5f, y1-0.5f, 0, 1, color, u2, v1},
@ -311,6 +346,7 @@ namespace D3D
dev->SetVertexDeclaration(0);
dev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1);
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,2,coords,sizeof(Q2DVertex));
RestoreRenderStates();
}
}