Merge pull request #8907 from JosJuice/android-overlay-stick-gate

Android: Use octagonal stick gate in overlay
This commit is contained in:
LC
2020-07-08 08:50:47 -04:00
committed by GitHub
9 changed files with 84 additions and 88 deletions

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@ -8,10 +8,22 @@
#include <unordered_map>
#include <vector>
#include "Common/Assert.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Core/Core.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/GCPadEmu.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
namespace ButtonManager
@ -688,6 +700,39 @@ float GetAxisValue(int pad_id, ButtonType axis)
return value;
}
double GetInputRadiusAtAngle(int pad_id, ButtonType stick, double angle)
{
// To avoid a crash, don't access controllers before they've been initialized by the boot process
if (!Core::IsRunningAndStarted())
return 0;
ControllerEmu::ControlGroup* group;
switch (stick)
{
case STICK_MAIN:
group = Pad::GetGroup(pad_id, PadGroup::MainStick);
break;
case STICK_C:
group = Pad::GetGroup(pad_id, PadGroup::CStick);
break;
case NUNCHUK_STICK:
group = Wiimote::GetNunchukGroup(pad_id, WiimoteEmu::NunchukGroup::Stick);
break;
case CLASSIC_STICK_LEFT:
group = Wiimote::GetClassicGroup(pad_id, WiimoteEmu::ClassicGroup::LeftStick);
break;
case CLASSIC_STICK_RIGHT:
group = Wiimote::GetClassicGroup(pad_id, WiimoteEmu::ClassicGroup::RightStick);
break;
default:
ASSERT(false);
return 0;
}
return static_cast<ControllerEmu::ReshapableInput*>(group)->GetInputRadiusAtAngle(angle);
}
bool GamepadEvent(const std::string& dev, int button, int action)
{
auto it = m_controllers.find(dev);

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@ -268,9 +268,16 @@ public:
};
void Init(const std::string&);
// pad_id is numbered 0 to 3 for GC pads and 4 to 7 for Wiimotes
bool GetButtonPressed(int pad_id, ButtonType button);
float GetAxisValue(int pad_id, ButtonType axis);
// emu_pad_id is numbered 0 to 3 for both GC pads and Wiimotes
double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle);
bool GamepadEvent(const std::string& dev, int button, int action);
void GamepadAxisEvent(const std::string& dev, int axis, float value);
void Shutdown();
} // namespace ButtonManager