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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 13:49:53 -06:00
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
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@ -60,12 +60,12 @@ std::string Renderer::s_sScreenshotName;
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volatile bool Renderer::s_bScreenshot;
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// The framebuffer size
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int Renderer::s_target_width;
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int Renderer::s_target_height;
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unsigned int Renderer::s_target_width;
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unsigned int Renderer::s_target_height;
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// TODO: Add functionality to reinit all the render targets when the window is resized.
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int Renderer::s_backbuffer_width;
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int Renderer::s_backbuffer_height;
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unsigned int Renderer::s_backbuffer_width;
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unsigned int Renderer::s_backbuffer_height;
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TargetRectangle Renderer::target_rc;
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@ -163,7 +163,7 @@ int Renderer::EFBToScaledY(int y)
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};
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}
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void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
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void Renderer::CalculateTargetScale(unsigned int x, unsigned int y, unsigned int &scaledX, unsigned int &scaledY)
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{
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if (g_ActiveConfig.iEFBScale == 0 || g_ActiveConfig.iEFBScale == 1)
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{
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@ -172,15 +172,15 @@ void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
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}
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else
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{
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scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
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scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
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scaledX = x * (efb_scale_numeratorX / efb_scale_denominatorX);
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scaledY = y * (efb_scale_numeratorY / efb_scale_denominatorY);
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}
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}
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// return true if target size changed
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bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier)
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bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, unsigned int multiplier)
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{
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int newEFBWidth, newEFBHeight;
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u32 newEFBWidth, newEFBHeight;
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// TODO: Ugly. Clean up
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switch (s_LastEFBScale)
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@ -374,7 +374,7 @@ void Renderer::DrawDebugText()
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// TODO: remove
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extern bool g_aspect_wide;
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void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
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void Renderer::UpdateDrawRectangle(u32 backbuffer_width, u32 backbuffer_height)
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{
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float FloatGLWidth = (float)backbuffer_width;
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float FloatGLHeight = (float)backbuffer_height;
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@ -492,7 +492,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
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target_rc.bottom = YOffset + iHeight;
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}
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void Renderer::SetWindowSize(int width, int height)
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void Renderer::SetWindowSize(u32 width, u32 height)
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{
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if (width < 1)
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width = 1;
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