Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).

This also gets rid of some more typecasts in some cases.
This commit is contained in:
lioncash
2013-01-16 09:42:51 -05:00
parent 7e5d877858
commit 8743166663
16 changed files with 98 additions and 104 deletions

View File

@ -60,12 +60,12 @@ std::string Renderer::s_sScreenshotName;
volatile bool Renderer::s_bScreenshot;
// The framebuffer size
int Renderer::s_target_width;
int Renderer::s_target_height;
unsigned int Renderer::s_target_width;
unsigned int Renderer::s_target_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
unsigned int Renderer::s_backbuffer_width;
unsigned int Renderer::s_backbuffer_height;
TargetRectangle Renderer::target_rc;
@ -163,7 +163,7 @@ int Renderer::EFBToScaledY(int y)
};
}
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
void Renderer::CalculateTargetScale(unsigned int x, unsigned int y, unsigned int &scaledX, unsigned int &scaledY)
{
if (g_ActiveConfig.iEFBScale == 0 || g_ActiveConfig.iEFBScale == 1)
{
@ -172,15 +172,15 @@ void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
}
else
{
scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
scaledX = x * (efb_scale_numeratorX / efb_scale_denominatorX);
scaledY = y * (efb_scale_numeratorY / efb_scale_denominatorY);
}
}
// return true if target size changed
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier)
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, unsigned int multiplier)
{
int newEFBWidth, newEFBHeight;
u32 newEFBWidth, newEFBHeight;
// TODO: Ugly. Clean up
switch (s_LastEFBScale)
@ -374,7 +374,7 @@ void Renderer::DrawDebugText()
// TODO: remove
extern bool g_aspect_wide;
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
void Renderer::UpdateDrawRectangle(u32 backbuffer_width, u32 backbuffer_height)
{
float FloatGLWidth = (float)backbuffer_width;
float FloatGLHeight = (float)backbuffer_height;
@ -492,7 +492,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
target_rc.bottom = YOffset + iHeight;
}
void Renderer::SetWindowSize(int width, int height)
void Renderer::SetWindowSize(u32 width, u32 height)
{
if (width < 1)
width = 1;