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Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
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@ -63,7 +63,7 @@ struct XFBSource : public XFBSourceBase
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void CopyEFB(float Gamma);
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void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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void Draw(const MathUtil::Rectangle<float> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc, int width, int height) const;
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const MathUtil::Rectangle<float> &drawrc, u32 width, u32 height) const;
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const GLuint texture;
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};
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