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PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
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@ -793,7 +793,7 @@ union PE_CONTROL
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{
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u32 pixel_format : 3; // PIXELFMT_X
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u32 zformat : 3; // Z Compression for 16bit Z format
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u32 zcomploc : 1; // 1: before tex stage
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u32 early_ztest : 1; // 1: before tex stage
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u32 unused : 17;
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u32 rid : 8;
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};
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