PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).

This commit is contained in:
NeoBrainX
2013-01-08 16:01:15 +01:00
parent e979b2d4a2
commit 876eee5e60
5 changed files with 12 additions and 13 deletions

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@ -793,7 +793,7 @@ union PE_CONTROL
{
u32 pixel_format : 3; // PIXELFMT_X
u32 zformat : 3; // Z Compression for 16bit Z format
u32 zcomploc : 1; // 1: before tex stage
u32 early_ztest : 1; // 1: before tex stage
u32 unused : 17;
u32 rid : 8;
};