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implement streaming by bufferSubData, split upload and allocation in ringbuffer
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@ -208,6 +208,7 @@ void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float
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void ProgramShaderCache::UploadConstants()
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{
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if(s_ubo_dirty) {
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s_buffer->Alloc(s_ubo_buffer_size);
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size_t offset = s_buffer->Upload(s_ubo_buffer, s_ubo_buffer_size);
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glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, s_vs_data_offset);
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glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + s_vs_data_offset, s_ubo_buffer_size - s_vs_data_offset);
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