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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Update Achievement Dialog Header to use rc_client
Two portions of this need updating. Anything related to points and unlock counts and scoring uses game_summary now instead of the TallyScore method. Unfortunately this comes with the drawback that I cannot easily at this time access the number of points/unlocks from the other hardcore mode, so things like the second progress bar have been deleted. Rich presence, which no longer needs to be stored, but can be calculated at request. As the AchievementHeader can now update just the Rich Presence, DoFrame can now simply call a header update with .rp=true and the current Rich Presence will be calculated immediately. As the two items above are the last remaining things to use a number of the components in AchievementManager, this also deletes: Request V1 (V2 is renamed accordingly), ResponseType, PointSpread, TallyScore, UnlockStatus, and the RP generation and ping methods.
This commit is contained in:
@ -11,6 +11,8 @@
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#include <QString>
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#include <QVBoxLayout>
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#include <rcheevos/include/rc_client.h>
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#include "Core/AchievementManager.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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@ -24,8 +26,7 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
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m_game_icon = new QLabel();
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m_name = new QLabel();
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m_points = new QLabel();
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m_game_progress_hard = new QProgressBar();
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m_game_progress_soft = new QProgressBar();
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m_game_progress = new QProgressBar();
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m_rich_presence = new QLabel();
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m_locked_warning = new QLabel();
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@ -33,12 +34,9 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
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"games to re-enable achievements."));
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m_locked_warning->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
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QSizePolicy sp_retain = m_game_progress_hard->sizePolicy();
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QSizePolicy sp_retain = m_game_progress->sizePolicy();
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sp_retain.setRetainSizeWhenHidden(true);
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m_game_progress_hard->setSizePolicy(sp_retain);
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sp_retain = m_game_progress_soft->sizePolicy();
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sp_retain.setRetainSizeWhenHidden(true);
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m_game_progress_soft->setSizePolicy(sp_retain);
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m_game_progress->setSizePolicy(sp_retain);
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QVBoxLayout* icon_col = new QVBoxLayout();
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icon_col->addWidget(m_user_icon);
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@ -46,8 +44,7 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
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QVBoxLayout* text_col = new QVBoxLayout();
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text_col->addWidget(m_name);
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text_col->addWidget(m_points);
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text_col->addWidget(m_game_progress_hard);
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text_col->addWidget(m_game_progress_soft);
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text_col->addWidget(m_game_progress);
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text_col->addWidget(m_rich_presence);
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text_col->addWidget(m_locked_warning);
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QHBoxLayout* header_layout = new QHBoxLayout();
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@ -74,7 +71,6 @@ void AchievementHeaderWidget::UpdateData()
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return;
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}
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AchievementManager::PointSpread point_spread = instance.TallyScore();
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QString user_name = QtUtils::FromStdString(instance.GetPlayerDisplayName());
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QString game_name = QtUtils::FromStdString(instance.GetGameDisplayName());
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AchievementManager::BadgeStatus player_badge = instance.GetPlayerBadge();
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@ -83,27 +79,28 @@ void AchievementHeaderWidget::UpdateData()
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m_user_icon->setVisible(false);
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m_user_icon->clear();
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m_user_icon->setText({});
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if (Config::Get(Config::RA_BADGES_ENABLED))
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if (Config::Get(Config::RA_BADGES_ENABLED) && !player_badge.name.empty())
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{
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if (!player_badge.name.empty())
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QImage i_user_icon{};
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if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
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{
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QImage i_user_icon{};
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if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
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{
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m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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m_user_icon->adjustSize();
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m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
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m_user_icon->setVisible(true);
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}
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m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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m_user_icon->adjustSize();
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m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
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m_user_icon->setVisible(true);
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}
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}
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m_game_icon->setVisible(false);
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m_game_icon->clear();
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m_game_icon->setText({});
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if (Config::Get(Config::RA_BADGES_ENABLED))
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if (instance.IsGameLoaded())
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{
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if (!game_badge.name.empty())
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rc_client_user_game_summary_t game_summary;
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rc_client_get_user_game_summary(instance.GetClient(), &game_summary);
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if (Config::Get(Config::RA_BADGES_ENABLED) && !game_badge.name.empty())
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{
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QImage i_game_icon{};
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if (i_game_icon.loadFromData(&game_badge.badge.front(), (int)game_badge.badge.size()))
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@ -112,30 +109,29 @@ void AchievementHeaderWidget::UpdateData()
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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m_game_icon->adjustSize();
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std::string_view color = AchievementManager::GRAY;
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if (point_spread.hard_unlocks == point_spread.total_count)
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color = AchievementManager::GOLD;
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else if (point_spread.hard_unlocks + point_spread.soft_unlocks == point_spread.total_count)
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color = AchievementManager::BLUE;
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if (game_summary.num_core_achievements == game_summary.num_unlocked_achievements)
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{
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color =
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instance.IsHardcoreModeActive() ? AchievementManager::GOLD : AchievementManager::BLUE;
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}
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m_game_icon->setStyleSheet(
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QStringLiteral("border: 4px solid %1").arg(QString::fromStdString(std::string(color))));
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QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
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m_game_icon->setVisible(true);
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}
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}
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}
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if (!game_name.isEmpty())
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{
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m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
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m_points->setText(GetPointsString(user_name, point_spread));
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m_points->setText(tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
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.arg(user_name)
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.arg(game_summary.num_unlocked_achievements)
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.arg(game_summary.num_core_achievements)
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.arg(game_summary.points_unlocked)
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.arg(game_summary.points_core));
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m_game_progress_hard->setRange(0, point_spread.total_count);
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if (!m_game_progress_hard->isVisible())
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m_game_progress_hard->setVisible(true);
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m_game_progress_hard->setValue(point_spread.hard_unlocks);
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m_game_progress_soft->setRange(0, point_spread.total_count);
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m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
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if (!m_game_progress_soft->isVisible())
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m_game_progress_soft->setVisible(true);
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m_game_progress->setRange(0, game_summary.num_core_achievements);
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if (!m_game_progress->isVisible())
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m_game_progress->setVisible(true);
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m_game_progress->setValue(game_summary.num_unlocked_achievements);
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m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
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if (!m_rich_presence->isVisible())
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m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
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@ -146,37 +142,10 @@ void AchievementHeaderWidget::UpdateData()
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m_name->setText(user_name);
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m_points->setText(tr("%1 points").arg(instance.GetPlayerScore()));
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m_game_progress_hard->setVisible(false);
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m_game_progress_soft->setVisible(false);
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m_game_progress->setVisible(false);
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m_rich_presence->setVisible(false);
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m_locked_warning->setVisible(instance.IsDisabled());
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}
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}
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QString
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AchievementHeaderWidget::GetPointsString(const QString& user_name,
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const AchievementManager::PointSpread& point_spread) const
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{
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if (point_spread.soft_points > 0)
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{
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return tr("%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 hardcore)")
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.arg(user_name)
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.arg(point_spread.hard_unlocks + point_spread.soft_unlocks)
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.arg(point_spread.total_count)
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.arg(point_spread.hard_unlocks)
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.arg(point_spread.hard_points + point_spread.soft_points)
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.arg(point_spread.total_points)
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.arg(point_spread.hard_points);
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}
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else
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{
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return tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
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.arg(user_name)
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.arg(point_spread.hard_unlocks)
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.arg(point_spread.total_count)
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.arg(point_spread.hard_points)
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.arg(point_spread.total_points);
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}
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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