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Qt/Debugger: Implement "Breakpoints" window
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@ -46,6 +46,8 @@
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#include "DolphinQt2/Config/LogWidget.h"
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#include "DolphinQt2/Config/Mapping/MappingWindow.h"
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#include "DolphinQt2/Config/SettingsWindow.h"
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#include "DolphinQt2/FIFOPlayerWindow.h"
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#include "DolphinQt2/Debugger/BreakpointWidget.h"
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#include "DolphinQt2/Debugger/RegisterWidget.h"
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#include "DolphinQt2/Debugger/WatchWidget.h"
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#include "DolphinQt2/Host.h"
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@ -171,6 +173,7 @@ void MainWindow::CreateComponents()
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[this](const QString& path) { StartGame(path); });
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m_register_widget = new RegisterWidget(this);
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m_watch_widget = new WatchWidget(this);
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m_breakpoint_widget = new BreakpointWidget(this);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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m_graphics_window = new GraphicsWindow(
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@ -321,10 +324,12 @@ void MainWindow::ConnectStack()
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addDockWidget(Qt::RightDockWidgetArea, m_log_config_widget);
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addDockWidget(Qt::RightDockWidgetArea, m_register_widget);
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addDockWidget(Qt::RightDockWidgetArea, m_watch_widget);
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addDockWidget(Qt::RightDockWidgetArea, m_breakpoint_widget);
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tabifyDockWidget(m_log_widget, m_log_config_widget);
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tabifyDockWidget(m_log_widget, m_register_widget);
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tabifyDockWidget(m_log_widget, m_watch_widget);
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tabifyDockWidget(m_log_widget, m_breakpoint_widget);
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}
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void MainWindow::Open()
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