mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Added input manager handles the sdl init/quit for now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1984 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -181,12 +181,11 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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}
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// Call config dialog
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DllConfig(HWND _hParent)
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{
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#ifdef _WIN32
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// Start the pads so we can use them in the configuration and advanced controls
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if(!emulator_running)
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{
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@ -197,32 +196,11 @@ void DllConfig(HWND _hParent)
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emulator_running = false; // Set it back to false
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}
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g_Config.Load(); // Load settings
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// We don't need a parent for this wxDialog
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//wxWindow win;
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//win.SetHWND(_hParent);
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//ConfigBox frame(&win);
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//win.SetHWND(0);
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#if defined(HAVE_WX) && HAVE_WX
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m_frame = new ConfigBox(NULL);
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m_frame->ShowModal();
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#endif
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#else
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if (SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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{
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printf("Could not initialize SDL! (%s)\n", SDL_GetError());
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return;
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}
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g_Config.Load(); // load settings
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#if defined(HAVE_WX) && HAVE_WX
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ConfigBox frame(NULL);
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frame.ShowModal();
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#endif
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#endif
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}
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void DllDebugger(HWND _hParent, bool Show) {
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@ -249,18 +227,6 @@ void Initialize(void *init)
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DEBUG_INIT();
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#endif
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/* SDL 1.3 use DirectInput instead of the old Microsoft Multimeda API, and with this we need
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the SDL_INIT_VIDEO flag to */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
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{
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#ifdef _WIN32
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MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
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#else
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printf("Could not initialize SDL! (%s)\n", SDL_GetError());
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#endif
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return;
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}
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#ifdef _WIN32
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m_hWnd = (HWND)_PADInitialize.hWnd;
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#endif
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@ -302,12 +268,8 @@ int Search_Devices()
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// Warn the user if no PadMapping are detected
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if (numjoy == 0)
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{
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#ifdef _WIN32
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//MessageBox(NULL, "No Joystick detected!", NULL, MB_ICONWARNING);
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#else
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printf("No Joystick detected!\n");
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#endif
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return 0;
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PanicAlert("No Joystick detected!\n");
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return 0;
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}
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#ifdef _DEBUG
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@ -361,8 +323,6 @@ void Shutdown()
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if (PadMapping[3].enabled && SDL_JoystickOpened(PadMapping[3].ID))
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SDL_JoystickClose(joystate[3].joy);
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SDL_Quit();
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#ifdef _DEBUG
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DEBUG_QUIT();
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#endif
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