Added input manager handles the sdl init/quit for now

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1984 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-01-22 22:32:57 +00:00
parent 57c5f00337
commit 87bfe821eb
9 changed files with 193 additions and 285 deletions

View File

@ -164,37 +164,22 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
// Call config dialog
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DllConfig(HWND _hParent)
{
#ifdef _WIN32
if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
{
// Start the pads so we can use them in the configuration and advanced controls
if(!emulator_running)
{
MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
return;
SPADInitialize _PADInitialize;
_PADInitialize.hWnd = NULL;
_PADInitialize.pLog = NULL;
Initialize((void*)&_PADInitialize);
emulator_running = false; // Set it back to false
}
LoadConfig(); // load settings
#if defined(HAVE_WX) && HAVE_WX
wxWindow win;
win.SetHWND(_hParent);
ConfigBox frame(&win);
frame.ShowModal();
win.SetHWND(0);
m_frame = new ConfigBox(NULL);
m_frame->ShowModal();
#endif
#else
if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
{
printf("Could not initialize SDL! (%s)\n", SDL_GetError());
return;
}
LoadConfig(); // load settings
#if defined(HAVE_WX) && HAVE_WX
ConfigBox frame(NULL);
frame.ShowModal();
#endif
#endif
}
void DllDebugger(HWND _hParent, bool Show) {
@ -210,16 +195,6 @@ void Initialize(void *init)
DEBUG_INIT();
#endif
if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
{
#ifdef _WIN32
MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
#else
printf("Could not initialize SDL! (%s)\n", SDL_GetError());
#endif
return;
}
#ifdef _WIN32
m_hWnd = (HWND)_PADInitialize.hWnd;
#endif
@ -249,8 +224,6 @@ void Shutdown()
if(joysticks[3].enabled)
SDL_JoystickClose(joystate[3].joy);
SDL_Quit();
#ifdef _DEBUG
DEBUG_QUIT();
#endif
@ -700,13 +673,9 @@ int Search_Devices()
int numjoy = SDL_NumJoysticks();
if(numjoy == 0)
{
#ifdef _WIN32
MessageBox(NULL, "No Joystick detected!", NULL, MB_ICONWARNING);
#else
printf("No Joystick detected!\n");
#endif
return 0;
{
PanicAlert("No Joystick detected!\n");
return 0;
}
if(joyinfo)