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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Fix uninitialized variable warnings (C26495)
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@ -40,16 +40,16 @@ enum class AbstractPipelineUsage
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struct AbstractPipelineConfig
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{
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const NativeVertexFormat* vertex_format;
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const AbstractShader* vertex_shader;
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const AbstractShader* geometry_shader;
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const AbstractShader* pixel_shader;
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const NativeVertexFormat* vertex_format = nullptr;
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const AbstractShader* vertex_shader = nullptr;
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const AbstractShader* geometry_shader = nullptr;
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const AbstractShader* pixel_shader = nullptr;
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RasterizationState rasterization_state;
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DepthState depth_state;
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BlendingState blending_state;
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FramebufferState framebuffer_state;
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AbstractPipelineUsage usage;
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AbstractPipelineUsage usage = AbstractPipelineUsage::GX;
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bool operator==(const AbstractPipelineConfig& rhs) const
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{
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@ -29,10 +29,10 @@ private:
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{
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void operator()(T* ptr);
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};
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std::unique_ptr<TransformedVertex[], BufferDeleter<TransformedVertex>> m_transform_buffer;
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std::unique_ptr<TransformedVertex[], BufferDeleter<TransformedVertex>> m_transform_buffer{};
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u32 m_transform_buffer_size = 0;
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std::array<std::array<TransformFunction, 2>, 2> m_transform_table;
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std::array<std::array<TransformFunction, 2>, 2> m_transform_table{};
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Common::EnumMap<Common::EnumMap<CullFunction, CullMode::All>,
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OpcodeDecoder::Primitive::GX_DRAW_TRIANGLE_FAN>
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m_cull_table;
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m_cull_table{};
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};
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@ -69,7 +69,7 @@ private:
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std::vector<std::unique_ptr<AbstractTexture>> m_imgui_textures;
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std::unique_ptr<AbstractPipeline> m_imgui_pipeline;
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std::mutex m_imgui_mutex;
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u64 m_imgui_last_frame_time;
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u64 m_imgui_last_frame_time = 0;
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u32 m_backbuffer_width = 1;
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u32 m_backbuffer_height = 1;
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@ -54,9 +54,9 @@ private:
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mutable std::shared_mutex m_time_lock;
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u8 m_time_index = 0;
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std::array<TimePoint, 256> m_real_times;
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std::array<TimePoint, 256> m_cpu_times;
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DT m_time_sleeping;
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std::array<TimePoint, 256> m_real_times{};
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std::array<TimePoint, 256> m_cpu_times{};
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DT m_time_sleeping{};
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};
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extern PerformanceMetrics g_perf_metrics;
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@ -53,7 +53,7 @@ union RasterizationState
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BitField<0, 2, CullMode> cullmode;
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BitField<3, 2, PrimitiveType> primitive;
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u32 hex;
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u32 hex = 0;
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};
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union FramebufferState
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@ -80,7 +80,7 @@ union FramebufferState
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BitField<16, 8, u32> samples;
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BitField<24, 1, u32> per_sample_shading;
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u32 hex;
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u32 hex = 0;
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};
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union DepthState
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@ -109,7 +109,7 @@ union DepthState
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BitField<1, 1, u32> updateenable;
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BitField<2, 3, CompareMode> func;
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u32 hex;
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u32 hex = 0;
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};
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union BlendingState
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@ -155,7 +155,7 @@ union BlendingState
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bool RequiresDualSrc() const;
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u32 hex;
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u32 hex = 0;
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};
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struct SamplerState
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@ -200,14 +200,14 @@ struct SamplerState
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BitField<8, 16, s32> lod_bias; // multiplied by 256, higher precision than normal
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BitField<24, 1, bool, u32> lod_clamp; // TODO: This isn't currently implemented
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BitField<25, 1, bool, u32> anisotropic_filtering; // TODO: This doesn't use the BP one yet
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u32 hex;
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u32 hex = 0;
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};
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union TM1
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{
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// Min is guaranteed to be less than or equal to max
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BitField<0, 8, u32> min_lod; // multiplied by 16
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BitField<8, 8, u32> max_lod; // multiplied by 16
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u32 hex;
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u32 hex = 0;
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};
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TM0 tm0;
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@ -10,22 +10,22 @@
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struct Statistics
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{
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int num_pixel_shaders_created;
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int num_pixel_shaders_alive;
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int num_vertex_shaders_created;
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int num_vertex_shaders_alive;
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int num_pixel_shaders_created = 0;
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int num_pixel_shaders_alive = 0;
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int num_vertex_shaders_created = 0;
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int num_vertex_shaders_alive = 0;
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int num_textures_created;
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int num_textures_uploaded;
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int num_textures_alive;
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int num_textures_created = 0;
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int num_textures_uploaded = 0;
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int num_textures_alive = 0;
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int num_vertex_loaders;
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int num_vertex_loaders = 0;
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std::array<float, 6> proj;
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std::array<float, 16> gproj;
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std::array<float, 16> g2proj;
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std::array<float, 6> proj{};
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std::array<float, 16> gproj{};
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std::array<float, 16> g2proj{};
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std::vector<BPFunctions::ScissorResult> scissors;
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std::vector<BPFunctions::ScissorResult> scissors{};
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size_t current_scissor = 0; // 0 => all, otherwise index + 1
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int scissor_scale = 10;
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int scissor_expected_count = 0;
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@ -37,44 +37,44 @@ struct Statistics
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struct ThisFrame
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{
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int num_bp_loads;
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int num_cp_loads;
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int num_xf_loads;
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int num_bp_loads = 0;
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int num_cp_loads = 0;
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int num_xf_loads = 0;
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int num_bp_loads_in_dl;
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int num_cp_loads_in_dl;
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int num_xf_loads_in_dl;
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int num_bp_loads_in_dl = 0;
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int num_cp_loads_in_dl = 0;
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int num_xf_loads_in_dl = 0;
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int num_prims;
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int num_dl_prims;
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int num_shader_changes;
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int num_prims = 0;
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int num_dl_prims = 0;
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int num_shader_changes = 0;
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int num_primitive_joins;
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int num_draw_calls;
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int num_primitive_joins = 0;
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int num_draw_calls = 0;
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int num_dlists_called;
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int num_dlists_called = 0;
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int bytes_vertex_streamed;
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int bytes_index_streamed;
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int bytes_uniform_streamed;
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int bytes_vertex_streamed = 0;
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int bytes_index_streamed = 0;
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int bytes_uniform_streamed = 0;
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int num_triangles_clipped;
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int num_triangles_in;
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int num_triangles_rejected;
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int num_triangles_culled;
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int num_drawn_objects;
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int rasterized_pixels;
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int num_triangles_drawn;
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int num_vertices_loaded;
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int tev_pixels_in;
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int tev_pixels_out;
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int num_triangles_clipped = 0;
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int num_triangles_in = 0;
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int num_triangles_rejected = 0;
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int num_triangles_culled = 0;
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int num_drawn_objects = 0;
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int rasterized_pixels = 0;
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int num_triangles_drawn = 0;
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int num_vertices_loaded = 0;
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int tev_pixels_in = 0;
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int tev_pixels_out = 0;
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int num_efb_peeks;
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int num_efb_pokes;
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int num_efb_peeks = 0;
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int num_efb_pokes = 0;
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int num_draw_done;
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int num_token;
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int num_token_int;
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int num_draw_done = 0;
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int num_token = 0;
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int num_token_int = 0;
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};
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ThisFrame this_frame;
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void ResetFrame();
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@ -28,21 +28,21 @@ struct PresentInfo
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};
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// The number of (unique) frames since the emulated console booted
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u64 frame_count;
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u64 frame_count = 0;
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// The number of presents since the video backend was initialized.
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// never goes backwards.
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u64 present_count;
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u64 present_count = 0;
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// The frame is identical to the previous frame
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PresentReason reason;
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PresentReason reason = PresentReason::Immediate;
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// The exact emulated time of the when real hardware would have presented this frame
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// FIXME: Immediate should predict the timestamp of this present
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u64 emulated_timestamp;
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u64 emulated_timestamp = 0;
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// TODO:
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// u64 intended_present_time;
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// u64 intended_present_time = 0;
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// AfterPresent only: The actual time the frame was presented
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u64 actual_present_time = 0;
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