VertexShaderGen: Simplify normal calculation

This is a readability change; there should be no functional or performance differences.
This commit is contained in:
Pokechu22
2021-12-28 13:01:57 -08:00
parent 2e01dc0c82
commit 88134a6786
2 changed files with 35 additions and 41 deletions

View File

@ -153,6 +153,7 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config
" N2 = " I_POSNORMALMATRIX "[5].xyz;\n"
"}}\n"
"\n"
"// Multiply the position vector by the position matrix\n"
"float4 pos = float4(dot(P0, rawpos), dot(P1, rawpos), dot(P2, rawpos), 1.0);\n"
"o.pos = float4(dot(" I_PROJECTION "[0], pos), dot(" I_PROJECTION
"[1], pos), dot(" I_PROJECTION "[2], pos), dot(" I_PROJECTION "[3], pos));\n"