vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4098 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-08-29 12:15:59 +00:00
parent 78bd8c874a
commit 8827c22c60
4 changed files with 11 additions and 23 deletions

View File

@ -99,7 +99,7 @@ public:
}
};
const char *GenerateVertexShader(u32 components);
const char *GenerateVertexShader(u32 components, bool D3D);
void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components);
#endif // GCOGL_VERTEXSHADER_H