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vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4098 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -99,7 +99,7 @@ public:
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}
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};
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const char *GenerateVertexShader(u32 components);
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const char *GenerateVertexShader(u32 components, bool D3D);
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void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components);
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#endif // GCOGL_VERTEXSHADER_H
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