mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 21:30:19 -06:00
Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs is that GameTDB uses four characters for non-disc titles, whereas Dolphin uses six characters for all titles. This fixes: - TitleDatabase considering Datel discs to be NHL Hitz 2002 - Gecko code downloading not working for discs with IDs starting with P - Cover downloading mixing up discs with channels (e.g. Mario Kart Wii and Mario Kart Channel) and making extra HTTP requests. (Android was actually doing a better job at this than DolphinQt!)
This commit is contained in:
@ -367,12 +367,13 @@ private:
|
||||
void LoadAutoUpdateSettings(IniFile& ini);
|
||||
void LoadJitDebugSettings(IniFile& ini);
|
||||
|
||||
void SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
|
||||
Core::TitleDatabase::TitleType type);
|
||||
void SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
|
||||
u64 title_id, u16 revision);
|
||||
|
||||
static SConfig* m_Instance;
|
||||
|
||||
std::string m_game_id;
|
||||
std::string m_gametdb_id;
|
||||
std::string m_title_description;
|
||||
u64 m_title_id;
|
||||
u16 m_revision;
|
||||
|
Reference in New Issue
Block a user