Keep track of GameTDB ID separately from game ID

The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.

This fixes:

- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
  and Mario Kart Channel) and making extra HTTP requests. (Android was
  actually doing a better job at this than DolphinQt!)
This commit is contained in:
JosJuice
2019-02-23 17:49:06 +01:00
parent d27036eb77
commit 8842a0f402
23 changed files with 106 additions and 84 deletions

View File

@ -18,21 +18,15 @@ public:
TitleDatabase();
~TitleDatabase();
enum class TitleType
{
Channel,
Other,
};
// Get a user friendly title name for a game ID.
// Get a user friendly title name for a GameTDB ID.
// This falls back to returning an empty string if none could be found.
const std::string& GetTitleName(const std::string& game_id, TitleType = TitleType::Other) const;
const std::string& GetTitleName(const std::string& gametdb_id) const;
// Same as above, but takes a title ID instead of a game ID, and can only find names of channels.
// Same as above, but takes a title ID instead of a GameTDB ID, and only works for channels.
const std::string& GetChannelName(u64 title_id) const;
// Get a description for a game ID (title name if available + game ID).
std::string Describe(const std::string& game_id, TitleType = TitleType::Other) const;
// Get a description for a GameTDB ID (title name if available + GameTDB ID).
std::string Describe(const std::string& gametdb_id) const;
private:
std::unordered_map<std::string, std::string> m_wii_title_map;