Keep track of GameTDB ID separately from game ID

The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.

This fixes:

- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
  and Mario Kart Channel) and making extra HTTP requests. (Android was
  actually doing a better job at this than DolphinQt!)
This commit is contained in:
JosJuice
2019-02-23 17:49:06 +01:00
parent d27036eb77
commit 8842a0f402
23 changed files with 106 additions and 84 deletions

View File

@ -76,6 +76,7 @@ public:
return offset;
}
virtual std::string GetGameID(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::string GetMakerID(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const = 0;
virtual std::string GetInternalName(const Partition& partition = PARTITION_NONE) const = 0;

View File

@ -72,6 +72,17 @@ std::string VolumeGC::GetGameID(const Partition& partition) const
return DecodeString(id);
}
std::string VolumeGC::GetGameTDBID(const Partition& partition) const
{
const std::string game_id = GetGameID(partition);
// Don't return an ID for Datel discs that are using the game ID of NHL Hitz 2002
if (game_id == "GNHE5d" && !GetBootDOLOffset(*this, partition).has_value())
return "";
return game_id;
}
Region VolumeGC::GetRegion() const
{
const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);

View File

@ -34,6 +34,7 @@ public:
const Partition& partition = PARTITION_NONE) const override;
const FileSystem* GetFileSystem(const Partition& partition = PARTITION_NONE) const override;
std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const override;
std::string GetMakerID(const Partition& partition = PARTITION_NONE) const override;
std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const override;
std::string GetInternalName(const Partition& partition = PARTITION_NONE) const override;

View File

@ -105,6 +105,11 @@ std::string VolumeWAD::GetGameID(const Partition& partition) const
return m_tmd.GetGameID();
}
std::string VolumeWAD::GetGameTDBID(const Partition& partition) const
{
return m_tmd.GetGameTDBID();
}
std::string VolumeWAD::GetMakerID(const Partition& partition) const
{
char temp[2];

View File

@ -35,6 +35,7 @@ public:
std::optional<u64> GetTitleID(const Partition& partition = PARTITION_NONE) const override;
const IOS::ES::TMDReader& GetTMD(const Partition& partition = PARTITION_NONE) const override;
std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const override;
std::string GetMakerID(const Partition& partition = PARTITION_NONE) const override;
std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const override;
std::string GetInternalName(const Partition& partition = PARTITION_NONE) const override

View File

@ -278,6 +278,11 @@ std::string VolumeWii::GetGameID(const Partition& partition) const
return DecodeString(id);
}
std::string VolumeWii::GetGameTDBID(const Partition& partition) const
{
return GetGameID(partition);
}
Region VolumeWii::GetRegion() const
{
const std::optional<u32> region_code = m_reader->ReadSwapped<u32>(0x4E000);

View File

@ -45,6 +45,7 @@ public:
u64 partition_data_offset);
u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const override;
std::string GetGameID(const Partition& partition) const override;
std::string GetGameTDBID(const Partition& partition) const override;
std::string GetMakerID(const Partition& partition) const override;
std::optional<u16> GetRevision(const Partition& partition) const override;
std::string GetInternalName(const Partition& partition) const override;