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VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
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@ -144,7 +144,6 @@ void DXTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
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VertexShaderCache::GetSimpleInputLayout(),
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GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0);
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FramebufferManager::BindEFBRenderTarget();
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g_renderer->RestoreAPIState();
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}
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