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VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
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@ -1416,9 +1416,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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g_texture_cache->Cleanup(frameCount);
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ProgramShaderCache::RetrieveAsyncShaders();
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// Render to the framebuffer.
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FramebufferManager::SetFramebuffer(0);
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RestoreAPIState();
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g_Config.iSaveTargetId = 0;
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@ -1499,6 +1496,8 @@ void Renderer::ResetAPIState()
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void Renderer::RestoreAPIState()
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{
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FramebufferManager::SetFramebuffer(0);
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// Gets us back into a more game-like state.
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glEnable(GL_SCISSOR_TEST);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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