Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.

Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
baby.lueshi
2011-02-05 10:08:06 +00:00
parent 20e2046fe1
commit 888cd78724
8 changed files with 376 additions and 131 deletions

View File

@ -25,5 +25,8 @@ u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightl
u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy = false);
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
u64 GetHash64(const u8 *src, int len, u32 samples);
void SetHash64Function(bool useHiresTextures);
#endif // _HASH_H_