Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.

Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
baby.lueshi
2011-02-05 10:08:06 +00:00
parent 20e2046fe1
commit 888cd78724
8 changed files with 376 additions and 131 deletions

View File

@ -7,6 +7,7 @@
#include "VideoCommon.h"
#include "TextureDecoder.h"
#include "BPMemory.h"
#include "Thread.h"
#include "CommonTypes.h"
@ -71,6 +72,8 @@ public:
virtual ~TextureCache(); // needs virtual for DX11 dtor
static void Init();
static void Shutdown();
static void Cleanup();
static void Invalidate(bool shutdown);
@ -88,6 +91,8 @@ public:
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
static Common::CriticalSection texMutex;
protected:
TextureCache();