Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.

Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
baby.lueshi
2011-02-05 10:08:06 +00:00
parent 20e2046fe1
commit 888cd78724
8 changed files with 376 additions and 131 deletions

View File

@ -158,7 +158,9 @@ void VertexManager::AddVertices(int primitive, int numVertices)
void VertexManager::Flush()
{
TextureCache::texMutex.Enter();
g_vertex_manager->vFlush();
TextureCache::texMutex.Leave();
}
// TODO: need to merge more stuff into VideoCommon to use this