(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.

This commit is contained in:
Ryan Houdek
2012-12-14 12:15:01 -06:00
parent 3b559d89ec
commit 88b890824b
2 changed files with 9 additions and 0 deletions

View File

@ -47,6 +47,7 @@ public:
private:
AudioUnit audioUnit;
int m_volume;
static OSStatus callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,