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Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped. Also refactored PixelGen code to remove duplicate code.
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@ -24,6 +24,7 @@ struct PixelShaderConstants
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int4 fogi;
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float4 fogf[2];
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float4 zslope;
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float4 efbscale;
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};
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struct VertexShaderConstants
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