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Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped. Also refactored PixelGen code to remove duplicate code.
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@ -22,8 +22,9 @@
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#define C_FOGI (C_FOGCOLOR + 1) //28
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#define C_FOGF (C_FOGI + 2) //29
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#define C_ZSLOPE (C_FOGF + 1) //31
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#define C_EFBSCALE (C_ZSLOPE + 1) //32
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#define C_PENVCONST_END (C_ZSLOPE + 2)
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#define C_PENVCONST_END (C_EFBSCALE + 1)
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// Different ways to achieve rendering with destination alpha
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enum DSTALPHA_MODE
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