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Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped. Also refactored PixelGen code to remove duplicate code.
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@ -292,6 +292,7 @@ static inline void AssignVSOutputMembers(T& object, const char* a, const char* b
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#define I_FOGI "cfogi"
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#define I_FOGF "cfogf"
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#define I_ZSLOPE "czslope"
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#define I_EFBSCALE "cefbscale"
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#define I_POSNORMALMATRIX "cpnmtx"
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#define I_PROJECTION "cproj"
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