Make zfreeze use screenspace coordinates independant of IR.

OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
This commit is contained in:
Scott Mansell
2015-01-03 06:06:56 +13:00
parent 418296961c
commit 88c7afd315
8 changed files with 57 additions and 17 deletions

View File

@ -292,6 +292,7 @@ static inline void AssignVSOutputMembers(T& object, const char* a, const char* b
#define I_FOGI "cfogi"
#define I_FOGF "cfogf"
#define I_ZSLOPE "czslope"
#define I_EFBSCALE "cefbscale"
#define I_POSNORMALMATRIX "cpnmtx"
#define I_PROJECTION "cproj"