VertexShaderGen: Use correct depth output when glClipControl is supported.

This commit is contained in:
Jules Blok
2015-05-19 01:18:04 +02:00
parent 522e721830
commit 88cc91030e
5 changed files with 7 additions and 6 deletions

View File

@ -83,6 +83,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupports3DVision = true;
g_Config.backend_info.bSupportsPostProcessing = false;
g_Config.backend_info.bSupportsPaletteConversion = true;
g_Config.backend_info.bSupportsClipControl = true;
IDXGIFactory* factory;
IDXGIAdapter* ad;