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VertexShaderGen: Use correct depth output when glClipControl is supported.
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@ -83,6 +83,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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