VertexShaderGen: Use correct depth output when glClipControl is supported.

This commit is contained in:
Jules Blok
2015-05-19 01:18:04 +02:00
parent 522e721830
commit 88cc91030e
5 changed files with 7 additions and 6 deletions

View File

@ -159,6 +159,7 @@ struct VideoConfig final
bool bSupportsGSInstancing; // Needed by GeometryShaderGen, so must stay in VideoCommon
bool bSupportsPostProcessing;
bool bSupportsPaletteConversion;
bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
} backend_info;
// Utility