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VertexShaderGen: Use correct depth output when glClipControl is supported.
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@ -159,6 +159,7 @@ struct VideoConfig final
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bool bSupportsGSInstancing; // Needed by GeometryShaderGen, so must stay in VideoCommon
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bool bSupportsPostProcessing;
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bool bSupportsPaletteConversion;
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bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
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} backend_info;
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// Utility
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