Minor code formatting:

First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names.  This will help us identify common code for VideoMerge.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
skidau
2010-09-28 02:15:02 +00:00
parent 73f4bc4598
commit 88cd9f3df1
50 changed files with 1713 additions and 1555 deletions

View File

@ -16,16 +16,21 @@
// http://code.google.com/p/dolphin-emu/
#include "BPFunctions.h"
#include "D3DBase.h"
#include "VideoConfig.h"
#include "Common.h"
#include "D3DBase.h"
#include "Render.h"
#include "TextureCache.h"
#include "VertexManager.h"
#include "VertexShaderManager.h"
#include "Render.h"
#include "VideoConfig.h"
namespace BPFunctions
{
// ----------------------------------------------
// State translation lookup tables
// Reference: Yet Another Gamecube Documentation
// ----------------------------------------------
void FlushPipeline()
{
@ -72,21 +77,18 @@ void SetColorMask(const BPCmd &bp)
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const int &scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
if (!g_ActiveConfig.bEFBCopyDisable)
{
// if (g_ActiveConfig.bCopyEFBToTexture)
// {
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
// }
// else
// {
// PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__);
// }
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
}
}
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
// it seems that the GC is able to alpha blend on color-fill
// we cant do that so if alpha is != 255 we skip it
bool colorEnable = bpmem.blendmode.colorupdate;
bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
bool zEnable = bpmem.zmode.updateenable;