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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Minor code formatting:
First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names. This will help us identify common code for VideoMerge. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -84,16 +84,19 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
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D3D::dev->SetVertexShaderConstantF(const_number, f, count);
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}
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// this class will load the precompiled shaders into our cache
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class VertexShaderCacheInserter : public LinearDiskCacheReader {
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public:
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void Read(const u8 *key, int key_size, const u8 *value, int value_size)
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{
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VERTEXSHADERUID uid;
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if (key_size != sizeof(uid)) {
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if (key_size != sizeof(uid))
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{
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ERROR_LOG(VIDEO, "Wrong key size in vertex shader cache");
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return;
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}
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memcpy(&uid, key, key_size);
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VertexShaderCache::InsertByteCode(uid, value, value_size, false);
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}
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};
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@ -179,13 +182,12 @@ void VertexShaderCache::Init()
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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VertexShaderCacheInserter inserter;
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int read_items = g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
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g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
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}
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void VertexShaderCache::Clear()
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{
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VSCache::iterator iter = vshaders.begin();
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for (; iter != vshaders.end(); ++iter)
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for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
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iter->second.Destroy();
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vshaders.clear();
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@ -217,16 +219,11 @@ bool VertexShaderCache::SetShader(u32 components)
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VERTEXSHADERUID uid;
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GetVertexShaderId(&uid, components);
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if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
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{
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if (vshaders[uid].shader)
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return true;
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else
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return false;
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}
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return (vshaders[uid].shader != NULL);
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memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
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VSCache::iterator iter;
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iter = vshaders.find(uid);
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VSCache::iterator iter = vshaders.find(uid);
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if (iter != vshaders.end())
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{
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iter->second.frameCount = frameCount;
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