Minor code formatting:

First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names.  This will help us identify common code for VideoMerge.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
skidau
2010-09-28 02:15:02 +00:00
parent 73f4bc4598
commit 88cd9f3df1
50 changed files with 1713 additions and 1555 deletions

View File

@ -21,7 +21,7 @@
#include "VideoConfig.h"
#include "VertexManager.h"
#include "Render.h"
#include "TextureMngr.h"
#include "TextureCache.h"
#include "TextureConverter.h"
#include "VertexShaderManager.h"
#include "XFB.h"
@ -39,6 +39,7 @@ void FlushPipeline()
{
VertexManager::Flush();
}
void SetGenerationMode(const BPCmd &bp)
{
Renderer::SetGenerationMode();
@ -46,25 +47,26 @@ void SetGenerationMode(const BPCmd &bp)
void SetScissor(const BPCmd &bp)
{
if (!Renderer::SetScissorRect())
if (bp.address == BPMEM_SCISSORBR)
ERROR_LOG(VIDEO, "bad scissor!");
Renderer::SetScissorRect();
}
void SetLineWidth(const BPCmd &bp)
{
Renderer::SetLineWidth();
}
void SetDepthMode(const BPCmd &bp)
{
Renderer::SetDepthMode();
}
void SetBlendMode(const BPCmd &bp)
{
Renderer::SetBlendMode(false);
}
void SetDitherMode(const BPCmd &bp)
{
Renderer::SetDitherMode();
Renderer::SetDitherMode();
}
void SetLogicOpMode(const BPCmd &bp)
{
@ -73,7 +75,7 @@ void SetLogicOpMode(const BPCmd &bp)
void SetColorMask(const BPCmd &bp)
{
Renderer::SetColorMask();
Renderer::SetColorMask();
}
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const int &scaleByHalf)
@ -81,12 +83,15 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
if (!g_ActiveConfig.bEFBCopyDisable)
{
TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
}
}
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
// it seems that the GC is able to alpha blend on color-fill
// we cant do that so if alpha is != 255 we skip it
bool colorEnable = bpmem.blendmode.colorupdate;
bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
bool zEnable = bpmem.zmode.updateenable;