TextureDecoder: Deduplicate some utility code

This commit is contained in:
hthh
2017-01-14 11:29:05 +11:00
parent 5d4e4aa561
commit 88d52b4d69
6 changed files with 31 additions and 43 deletions

View File

@ -10,6 +10,7 @@
#include "Common/MsgHandler.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureDecoder_Util.h"
#include "VideoCommon/sfont.inc"
static bool TexFmt_Overlay_Enable = false;
@ -422,18 +423,6 @@ static inline u32 DecodePixel_Paletted(u16 pixel, TlutFormat tlutfmt)
}
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, int texformat,
const u8* tlut_, TlutFormat tlutfmt)
{