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TextureDecoder: Deduplicate some utility code
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@ -10,6 +10,7 @@
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#include "Common/CommonTypes.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureDecoder_Util.h"
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//#include "VideoCommon/VideoCommon.h" // to get debug logs
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#include "VideoCommon/VideoConfig.h"
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@ -140,18 +141,6 @@ static inline void DecodeBytes_RGBA8(u32* dst, const u16* src, const u16* src2)
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#endif
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}
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struct DXTBlock
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{
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u16 color1;
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u16 color2;
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u8 lines[4];
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};
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static inline u32 MakeRGBA(int r, int g, int b, int a)
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{
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return (a << 24) | (b << 16) | (g << 8) | r;
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}
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static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
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{
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// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
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@ -169,7 +158,6 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
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colors[1] = MakeRGBA(red2, green2, blue2, 255);
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if (c1 > c2)
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{
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// Approximation of x/3: 3/8 (1/2 - 1/8)
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colors[2] =
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MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
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colors[3] =
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