Merge pull request #1467 from waddlesplash/dolphin-qt

DolphinQt: Games now boot!
This commit is contained in:
comex
2014-11-02 18:08:55 -05:00
38 changed files with 477 additions and 137 deletions

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@ -14,14 +14,40 @@ set(SRCS GLExtensions/GLExtensions.cpp
TextureConverter.cpp
VertexManager.cpp)
set(LIBS videocommon
if(USE_EGL)
set(SRCS ${SRCS} GLInterface/EGL.cpp)
if(ANDROID)
set(SRCS ${SRCS} GLInterface/EGLAndroid.cpp)
elseif(USE_X11)
set(SRCS ${SRCS} GLInterface/EGLX11.cpp)
endif()
endif()
if(WIN32)
set(SRCS ${SRCS} GLInterface/WGL.cpp)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(SRCS ${SRCS} GLInterface/AGL.cpp)
elseif(USE_X11)
if (NOT USE_EGL)
set(SRCS ${SRCS} GLInterface/GLX.cpp)
# GLX has a hard dependency on libGL.
# Make sure to link to it if using GLX.
set(LIBS ${LIBS} ${OPENGL_LIBRARIES})
endif()
set(SRCS ${SRCS} GLInterface/X11_Util.cpp GLInterface/X11Utils.cpp)
set(LIBS ${LIBS} ${XRANDR_LIBRARIES})
endif()
set(SRCS ${SRCS} GLInterface/GLInterface.cpp)
set(LIBS ${LIBS}
videocommon
SOIL
common
dl
${X11_LIBRARIES})
if(USE_EGL)
set(LIBS ${LIBS}
EGL)
set(LIBS ${LIBS} EGL)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR

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@ -0,0 +1,109 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/GLInterface/AGL.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
void cInterfaceAGL::Swap()
{
[cocoaCtx flushBuffer];
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceAGL::Create(void *window_handle)
{
cocoaWin = reinterpret_cast<NSView*>(window_handle);
NSSize size = [cocoaWin frame].size;
// Enable high-resolution display support.
[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
NSWindow *window = [cocoaWin window];
float scale = [window backingScaleFactor];
size.width *= scale;
size.height *= scale;
// Control window size and picture scaling
s_backbuffer_width = size.width;
s_backbuffer_height = size.height;
NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAAccelerated, 0 };
NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attr];
if (fmt == nil)
{
ERROR_LOG(VIDEO, "failed to create pixel format");
return false;
}
cocoaCtx = [[NSOpenGLContext alloc] initWithFormat: fmt shareContext: nil];
[fmt release];
if (cocoaCtx == nil)
{
ERROR_LOG(VIDEO, "failed to create context");
return false;
}
if (cocoaWin == nil)
{
ERROR_LOG(VIDEO, "failed to create window");
return false;
}
[window makeFirstResponder:cocoaWin];
[cocoaCtx setView: cocoaWin];
[window makeKeyAndOrderFront: nil];
return true;
}
bool cInterfaceAGL::MakeCurrent()
{
[cocoaCtx makeCurrentContext];
return true;
}
bool cInterfaceAGL::ClearCurrent()
{
[NSOpenGLContext clearCurrentContext];
return true;
}
// Close backend
void cInterfaceAGL::Shutdown()
{
[cocoaCtx clearDrawable];
[cocoaCtx release];
cocoaCtx = nil;
}
void cInterfaceAGL::Update()
{
NSWindow *window = [cocoaWin window];
NSSize size = [cocoaWin frame].size;
float scale = [window backingScaleFactor];
size.width *= scale;
size.height *= scale;
if (s_backbuffer_width == size.width &&
s_backbuffer_height == size.height)
return;
s_backbuffer_width = size.width;
s_backbuffer_height = size.height;
[cocoaCtx update];
}
void cInterfaceAGL::SwapInterval(int interval)
{
[cocoaCtx setValues:(GLint *)&interval forParameter:NSOpenGLCPSwapInterval];
}

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@ -0,0 +1,27 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#ifdef __APPLE__
#import <AppKit/AppKit.h>
#endif
#include "VideoBackends/OGL/GLInterfaceBase.h"
class cInterfaceAGL : public cInterfaceBase
{
private:
NSView *cocoaWin;
NSOpenGLContext *cocoaCtx;
public:
void Swap();
bool Create(void *window_handle);
bool MakeCurrent();
bool ClearCurrent();
void Shutdown();
void Update();
void SwapInterval(int interval);
};

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@ -0,0 +1,209 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLInterface/EGL.h"
#include "VideoCommon/RenderBase.h"
// Show the current FPS
void cInterfaceEGL::Swap()
{
eglSwapBuffers(egl_dpy, egl_surf);
}
void cInterfaceEGL::SwapInterval(int Interval)
{
eglSwapInterval(egl_dpy, Interval);
}
void* cInterfaceEGL::GetFuncAddress(const std::string& name)
{
return (void*)eglGetProcAddress(name.c_str());
}
void cInterfaceEGL::DetectMode()
{
if (s_opengl_mode != MODE_DETECT)
return;
EGLint num_configs;
EGLConfig *config = nullptr;
bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
// attributes for a visual in RGBA format with at least
// 8 bits per color
int attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_NONE };
// Get how many configs there are
if (!eglChooseConfig( egl_dpy, attribs, nullptr, 0, &num_configs))
{
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
goto err_exit;
}
config = new EGLConfig[num_configs];
// Get all the configurations
if (!eglChooseConfig(egl_dpy, attribs, config, num_configs, &num_configs))
{
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
goto err_exit;
}
for (int i = 0; i < num_configs; ++i)
{
EGLint attribVal;
bool ret;
ret = eglGetConfigAttrib(egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
if (ret)
{
if (attribVal & EGL_OPENGL_BIT)
supportsGL = true;
if (attribVal & (1 << 6)) /* EGL_OPENGL_ES3_BIT_KHR */
supportsGLES3 = true;
if (attribVal & EGL_OPENGL_ES2_BIT)
supportsGLES2 = true;
}
}
if (supportsGL)
s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
else if (supportsGLES3)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
else if (supportsGLES2)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
err_exit:
if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
if (config)
delete[] config;
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceEGL::Create(void *window_handle)
{
const char *s;
EGLint egl_major, egl_minor;
egl_dpy = OpenDisplay();
if (!egl_dpy)
{
INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n");
return false;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor))
{
INFO_LOG(VIDEO, "Error: eglInitialize() failed\n");
return false;
}
/* Detection code */
EGLConfig config;
EGLint num_configs;
DetectMode();
// attributes for a visual in RGBA format with at least
// 8 bits per color
int attribs[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_NONE };
EGLint ctx_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
switch (s_opengl_mode)
{
case MODE_OPENGL:
attribs[1] = EGL_OPENGL_BIT;
ctx_attribs[0] = EGL_NONE;
break;
case MODE_OPENGLES2:
attribs[1] = EGL_OPENGL_ES2_BIT;
ctx_attribs[1] = 2;
break;
case MODE_OPENGLES3:
attribs[1] = (1 << 6); /* EGL_OPENGL_ES3_BIT_KHR */
ctx_attribs[1] = 3;
break;
default:
ERROR_LOG(VIDEO, "Unknown opengl mode set\n");
return false;
break;
}
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs))
{
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
exit(1);
}
if (s_opengl_mode == MODE_OPENGL)
eglBindAPI(EGL_OPENGL_API);
else
eglBindAPI(EGL_OPENGL_ES_API);
EGLNativeWindowType host_window = (EGLNativeWindowType) window_handle;
EGLNativeWindowType native_window = InitializePlatform(host_window, config);
s = eglQueryString(egl_dpy, EGL_VERSION);
INFO_LOG(VIDEO, "EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
INFO_LOG(VIDEO, "EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
INFO_LOG(VIDEO, "EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
INFO_LOG(VIDEO, "EGL_CLIENT_APIS = %s\n", s);
egl_ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
if (!egl_ctx)
{
INFO_LOG(VIDEO, "Error: eglCreateContext failed\n");
exit(1);
}
egl_surf = eglCreateWindowSurface(egl_dpy, config, native_window, nullptr);
if (!egl_surf)
{
INFO_LOG(VIDEO, "Error: eglCreateWindowSurface failed\n");
exit(1);
}
return true;
}
bool cInterfaceEGL::MakeCurrent()
{
return eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx);
}
// Close backend
void cInterfaceEGL::Shutdown()
{
ShutdownPlatform();
if (egl_ctx && !eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx))
NOTICE_LOG(VIDEO, "Could not release drawing context.");
if (egl_ctx)
{
eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglDestroyContext(egl_dpy, egl_ctx))
NOTICE_LOG(VIDEO, "Could not destroy drawing context.");
if (!eglDestroySurface(egl_dpy, egl_surf))
NOTICE_LOG(VIDEO, "Could not destroy window surface.");
if (!eglTerminate(egl_dpy))
NOTICE_LOG(VIDEO, "Could not destroy display connection.");
egl_ctx = nullptr;
}
}

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@ -0,0 +1,32 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <EGL/egl.h>
#include "Core/ConfigManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
class cInterfaceEGL : public cInterfaceBase
{
protected:
void DetectMode();
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
virtual EGLDisplay OpenDisplay() = 0;
virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) = 0;
virtual void ShutdownPlatform() = 0;
public:
void SwapInterval(int Interval);
void Swap();
void SetMode(u32 mode) { s_opengl_mode = mode; }
void* GetFuncAddress(const std::string& name);
bool Create(void *window_handle);
bool MakeCurrent();
void Shutdown();
};

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@ -0,0 +1,29 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Core/Host.h"
#include "VideoBackends/OGL/GLInterface/EGLAndroid.h"
EGLDisplay cInterfaceEGLAndroid::OpenDisplay()
{
return eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
EGLNativeWindowType cInterfaceEGLAndroid::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
{
EGLint format;
eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(host_window, 0, 0, format);
int none, width, height;
Host_GetRenderWindowSize(none, none, width, height);
GLInterface->SetBackBufferDimensions(width, height);
return host_window;
}
void cInterfaceEGLAndroid::ShutdownPlatform()
{
}

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@ -0,0 +1,15 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/OGL/GLInterface/EGL.h"
class cInterfaceEGLAndroid : public cInterfaceEGL
{
protected:
EGLDisplay OpenDisplay() override;
EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) override;
void ShutdownPlatform() override;
};

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/GLInterface/EGLX11.h"
EGLDisplay cInterfaceEGLX11::OpenDisplay()
{
dpy = XOpenDisplay(nullptr);
XWindow.Initialize(dpy);
return eglGetDisplay(dpy);
}
EGLNativeWindowType cInterfaceEGLX11::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
{
EGLint vid;
eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid);
XVisualInfo visTemplate;
visTemplate.visualid = vid;
XVisualInfo *vi;
int nVisuals;
vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals);
XWindowAttributes attribs;
if (!XGetWindowAttributes(dpy, (Window)host_window, &attribs))
{
ERROR_LOG(VIDEO, "Window attribute retrieval failed");
return 0;
}
s_backbuffer_width = attribs.width;
s_backbuffer_height = attribs.height;
return (EGLNativeWindowType) XWindow.CreateXWindow((Window) host_window, vi);
}
void cInterfaceEGLX11::ShutdownPlatform()
{
XWindow.DestroyXWindow();
XCloseDisplay(dpy);
}

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <X11/Xlib.h>
#include "VideoBackends/OGL/GLInterface/EGL.h"
#include "VideoBackends/OGL/GLInterface/X11_Util.h"
class cInterfaceEGLX11 : public cInterfaceEGL
{
private:
cX11Window XWindow;
Display *dpy;
protected:
EGLDisplay OpenDisplay() override;
EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) override;
void ShutdownPlatform() override;
};

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/GLInterfaceBase.h"
#ifdef ANDROID
#include "VideoBackends/OGL/GLInterface/EGLAndroid.h"
#elif defined(__APPLE__)
#include "VideoBackends/OGL/GLInterface/AGL.h"
#elif defined(_WIN32)
#include "VideoBackends/OGL/GLInterface/WGL.h"
#elif HAVE_X11
#if defined(USE_EGL) && USE_EGL
#include "VideoBackends/OGL/GLInterface/EGLX11.h"
#else
#include "VideoBackends/OGL/GLInterface/GLX.h"
#endif
#else
#error Platform doesnt have a GLInterface
#endif
cInterfaceBase* HostGL_CreateGLInterface()
{
#ifdef ANDROID
return new cInterfaceEGLAndroid;
#elif defined(__APPLE__)
return new cInterfaceAGL;
#elif defined(_WIN32)
return new cInterfaceWGL;
#elif defined(HAVE_X11) && HAVE_X11
#if defined(USE_EGL) && USE_EGL
return new cInterfaceEGLX11;
#else
return new cInterfaceGLX;
#endif
#else
return nullptr;
#endif
}

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string>
#include "VideoBackends/OGL/GLInterface/GLX.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"
typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
void cInterfaceGLX::SwapInterval(int Interval)
{
if (glXSwapIntervalSGI)
glXSwapIntervalSGI(Interval);
else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
}
void* cInterfaceGLX::GetFuncAddress(const std::string& name)
{
return (void*)glXGetProcAddress((const GLubyte*)name.c_str());
}
void cInterfaceGLX::Swap()
{
glXSwapBuffers(dpy, win);
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceGLX::Create(void *window_handle)
{
int glxMajorVersion, glxMinorVersion;
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
None};
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color
int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
None };
int attrListDefault[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None };
dpy = XOpenDisplay(nullptr);
int screen = DefaultScreen(dpy);
glXQueryVersion(dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
// Get an appropriate visual
vi = glXChooseVisual(dpy, screen, attrListDbl);
if (vi == nullptr)
{
vi = glXChooseVisual(dpy, screen, attrListSgl);
if (vi != nullptr)
{
ERROR_LOG(VIDEO, "Only single buffered visual!");
}
else
{
vi = glXChooseVisual(dpy, screen, attrListDefault);
if (vi == nullptr)
{
ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
return false;
}
}
}
else
{
NOTICE_LOG(VIDEO, "Got double buffered visual!");
}
// Create a GLX context.
ctx = glXCreateContext(dpy, vi, nullptr, GL_TRUE);
if (!ctx)
{
PanicAlert("Unable to create GLX context.");
return false;
}
XWindow.Initialize(dpy);
Window parent = (Window)window_handle;
XWindowAttributes attribs;
if (!XGetWindowAttributes(dpy, parent, &attribs))
{
ERROR_LOG(VIDEO, "Window attribute retrieval failed");
return false;
}
s_backbuffer_width = attribs.width;
s_backbuffer_height = attribs.height;
win = XWindow.CreateXWindow(parent, vi);
return true;
}
bool cInterfaceGLX::MakeCurrent()
{
bool success = glXMakeCurrent(dpy, win, ctx);
if (success)
{
// load this function based on the current bound context
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)GLInterface->GetFuncAddress("glXSwapIntervalSGI");
}
return success;
}
bool cInterfaceGLX::ClearCurrent()
{
return glXMakeCurrent(dpy, None, nullptr);
}
// Close backend
void cInterfaceGLX::Shutdown()
{
XWindow.DestroyXWindow();
if (ctx)
{
glXDestroyContext(dpy, ctx);
XCloseDisplay(dpy);
ctx = nullptr;
}
}

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <GL/glx.h>
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLInterface/X11_Util.h"
class cInterfaceGLX : public cInterfaceBase
{
private:
cX11Window XWindow;
Display *dpy;
Window win;
GLXContext ctx;
XVisualInfo *vi;
public:
friend class cX11Window;
void SwapInterval(int Interval) override;
void Swap() override;
void* GetFuncAddress(const std::string& name) override;
bool Create(void *window_handle);
bool MakeCurrent() override;
bool ClearCurrent() override;
void Shutdown() override;
};

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string>
#include "Core/Host.h"
#include "VideoBackends/OGL/GLInterface/WGL.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
static HDC hDC = nullptr; // Private GDI Device Context
static HGLRC hRC = nullptr; // Permanent Rendering Context
static HINSTANCE dllHandle = nullptr; // Handle to OpenGL32.dll
// typedef from wglext.h
typedef BOOL(WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
void cInterfaceWGL::SwapInterval(int Interval)
{
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(Interval);
else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
}
void cInterfaceWGL::Swap()
{
SwapBuffers(hDC);
}
void* cInterfaceWGL::GetFuncAddress(const std::string& name)
{
void* func = (void*)wglGetProcAddress((LPCSTR)name.c_str());
if (func == nullptr)
func = (void*)GetProcAddress(dllHandle, (LPCSTR)name.c_str());
return func;
}
// Draw messages on top of the screen
bool cInterfaceWGL::PeekMessages()
{
// TODO: peekmessage
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceWGL::Create(void *window_handle)
{
if (window_handle == nullptr)
return false;
HWND window_handle_reified = reinterpret_cast<HWND>(window_handle);
RECT window_rect = {0};
if (!GetClientRect(window_handle_reified, &window_rect))
return false;
// Control window size and picture scaling
int twidth = (window_rect.right - window_rect.left);
int theight = (window_rect.bottom - window_rect.top);
s_backbuffer_width = twidth;
s_backbuffer_height = theight;
m_window_handle = window_handle_reified;
#ifdef _WIN32
dllHandle = LoadLibrary(TEXT("OpenGL32.dll"));
#endif
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // 8bit Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
0, // 0Bit Z-Buffer (Depth Buffer)
0, // 0bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
int PixelFormat; // Holds The Results After Searching For A Match
if (!(hDC = GetDC(window_handle_reified)))
{
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
return false;
}
if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
{
PanicAlert("(2) Can't find a suitable PixelFormat.");
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd))
{
PanicAlert("(3) Can't set the PixelFormat.");
return false;
}
if (!(hRC = wglCreateContext(hDC)))
{
PanicAlert("(4) Can't create an OpenGL rendering context.");
return false;
}
return true;
}
bool cInterfaceWGL::MakeCurrent()
{
bool success = wglMakeCurrent(hDC, hRC) ? true : false;
if (success)
{
// Grab the swap interval function pointer
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLInterface->GetFuncAddress("wglSwapIntervalEXT");
}
return success;
}
bool cInterfaceWGL::ClearCurrent()
{
return wglMakeCurrent(hDC, nullptr) ? true : false;
}
// Update window width, size and etc. Called from Render.cpp
void cInterfaceWGL::Update()
{
RECT rcWindow;
GetClientRect(m_window_handle, &rcWindow);
// Get the new window width and height
s_backbuffer_width = (rcWindow.right - rcWindow.left);
s_backbuffer_height = (rcWindow.bottom - rcWindow.top);
}
// Close backend
void cInterfaceWGL::Shutdown()
{
if (hRC)
{
if (!wglMakeCurrent(nullptr, nullptr))
NOTICE_LOG(VIDEO, "Could not release drawing context.");
if (!wglDeleteContext(hRC))
ERROR_LOG(VIDEO, "Attempt to release rendering context failed.");
hRC = nullptr;
}
if (hDC && !ReleaseDC(m_window_handle, hDC))
{
ERROR_LOG(VIDEO, "Attempt to release device context failed.");
hDC = nullptr;
}
}

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@ -0,0 +1,25 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "VideoBackends/OGL/GLInterfaceBase.h"
class cInterfaceWGL : public cInterfaceBase
{
public:
void SwapInterval(int Interval);
void Swap();
void* GetFuncAddress(const std::string& name);
bool Create(void *window_handle);
bool MakeCurrent();
bool ClearCurrent();
void Shutdown();
void Update();
bool PeekMessages();
HWND m_window_handle;
};

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@ -0,0 +1,278 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <spawn.h>
#include <unistd.h>
#include <sys/wait.h>
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "VideoBackends/OGL/GLInterface/X11Utils.h"
extern char **environ;
#if defined(HAVE_WX) && HAVE_WX
#include <algorithm>
#include <string>
#include "DolphinWX/WxUtils.h"
#endif
namespace X11Utils
{
void ToggleFullscreen(Display *dpy, Window win)
{
// Init X event structure for _NET_WM_STATE_FULLSCREEN client message
XEvent event;
event.xclient.type = ClientMessage;
event.xclient.message_type = XInternAtom(dpy, "_NET_WM_STATE", False);
event.xclient.window = win;
event.xclient.format = 32;
event.xclient.data.l[0] = _NET_WM_STATE_TOGGLE;
event.xclient.data.l[1] = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", False);
// Send the event
if (!XSendEvent(dpy, DefaultRootWindow(dpy), False,
SubstructureRedirectMask | SubstructureNotifyMask, &event))
ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.");
}
void InhibitScreensaver(Display *dpy, Window win, bool suspend)
{
char id[11];
snprintf(id, sizeof(id), "0x%lx", win);
// Call xdg-screensaver
char *argv[4] = {
(char *)"xdg-screensaver",
(char *)(suspend ? "suspend" : "resume"),
id,
nullptr};
pid_t pid;
if (!posix_spawnp(&pid, "xdg-screensaver", nullptr, nullptr, argv, environ))
{
int status;
while (waitpid (pid, &status, 0) == -1);
DEBUG_LOG(VIDEO, "Started xdg-screensaver (PID = %d)", (int)pid);
}
}
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfiguration::XRRConfiguration(Display *_dpy, Window _win)
: dpy(_dpy)
, win(_win)
, screenResources(nullptr), outputInfo(nullptr), crtcInfo(nullptr)
, fullMode(0)
, fs_fb_width(0), fs_fb_height(0), fs_fb_width_mm(0), fs_fb_height_mm(0)
, bValid(true), bIsFullscreen(false)
{
int XRRMajorVersion, XRRMinorVersion;
if (!XRRQueryVersion(dpy, &XRRMajorVersion, &XRRMinorVersion) ||
(XRRMajorVersion < 1 || (XRRMajorVersion == 1 && XRRMinorVersion < 3)))
{
WARN_LOG(VIDEO, "XRRExtension not supported.");
bValid = false;
return;
}
screenResources = XRRGetScreenResourcesCurrent(dpy, win);
screen = DefaultScreen(dpy);
fb_width = DisplayWidth(dpy, screen);
fb_height = DisplayHeight(dpy, screen);
fb_width_mm = DisplayWidthMM(dpy, screen);
fb_height_mm = DisplayHeightMM(dpy, screen);
INFO_LOG(VIDEO, "XRRExtension-Version %d.%d", XRRMajorVersion, XRRMinorVersion);
Update();
}
XRRConfiguration::~XRRConfiguration()
{
if (bValid && bIsFullscreen)
ToggleDisplayMode(False);
if (screenResources)
XRRFreeScreenResources(screenResources);
if (outputInfo)
XRRFreeOutputInfo(outputInfo);
if (crtcInfo)
XRRFreeCrtcInfo(crtcInfo);
}
void XRRConfiguration::Update()
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution == "Auto")
return;
if (!bValid)
return;
if (outputInfo)
{
XRRFreeOutputInfo(outputInfo);
outputInfo = nullptr;
}
if (crtcInfo)
{
XRRFreeCrtcInfo(crtcInfo);
crtcInfo = nullptr;
}
fullMode = 0;
// Get the resolution setings for fullscreen mode
unsigned int fullWidth, fullHeight;
char *output_name = nullptr;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.find(':') ==
std::string::npos)
{
fullWidth = fb_width;
fullHeight = fb_height;
}
else
{
sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
"%m[^:]: %ux%u", &output_name, &fullWidth, &fullHeight);
}
for (int i = 0; i < screenResources->noutput; i++)
{
XRROutputInfo *output_info = XRRGetOutputInfo(dpy, screenResources, screenResources->outputs[i]);
if (output_info && output_info->crtc && output_info->connection == RR_Connected)
{
XRRCrtcInfo *crtc_info = XRRGetCrtcInfo(dpy, screenResources, output_info->crtc);
if (crtc_info)
{
if (!output_name || !strcmp(output_name, output_info->name))
{
// Use the first output for the default setting.
if (!output_name)
{
output_name = strdup(output_info->name);
SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution =
StringFromFormat("%s: %ux%u", output_info->name, fullWidth, fullHeight);
}
outputInfo = output_info;
crtcInfo = crtc_info;
for (int j = 0; j < output_info->nmode && fullMode == 0; j++)
{
for (int k = 0; k < screenResources->nmode && fullMode == 0; k++)
{
if (output_info->modes[j] == screenResources->modes[k].id)
{
if (fullWidth == screenResources->modes[k].width &&
fullHeight == screenResources->modes[k].height)
{
fullMode = screenResources->modes[k].id;
if (crtcInfo->x + (int)screenResources->modes[k].width > fs_fb_width)
fs_fb_width = crtcInfo->x + screenResources->modes[k].width;
if (crtcInfo->y + (int)screenResources->modes[k].height > fs_fb_height)
fs_fb_height = crtcInfo->y + screenResources->modes[k].height;
}
}
}
}
}
else
{
if (crtc_info->x + (int)crtc_info->width > fs_fb_width)
fs_fb_width = crtc_info->x + crtc_info->width;
if (crtc_info->y + (int)crtc_info->height > fs_fb_height)
fs_fb_height = crtc_info->y + crtc_info->height;
}
}
if (crtc_info && crtcInfo != crtc_info)
XRRFreeCrtcInfo(crtc_info);
}
if (output_info && outputInfo != output_info)
XRRFreeOutputInfo(output_info);
}
fs_fb_width_mm = fs_fb_width * DisplayHeightMM(dpy, screen) / DisplayHeight(dpy, screen);
fs_fb_height_mm = fs_fb_height * DisplayHeightMM(dpy, screen) / DisplayHeight(dpy, screen);
if (output_name)
free(output_name);
if (outputInfo && crtcInfo && fullMode)
{
INFO_LOG(VIDEO, "Fullscreen Resolution %dx%d", fullWidth, fullHeight);
}
else
{
ERROR_LOG(VIDEO, "Failed to obtain fullscreen size.\n"
"Using current desktop resolution for fullscreen.");
}
}
void XRRConfiguration::ToggleDisplayMode(bool bFullscreen)
{
if (!bValid || !screenResources || !outputInfo || !crtcInfo || !fullMode)
return;
if (bFullscreen == bIsFullscreen)
return;
XGrabServer(dpy);
if (bFullscreen)
{
XRRSetCrtcConfig(dpy, screenResources, outputInfo->crtc, CurrentTime,
crtcInfo->x, crtcInfo->y, fullMode, crtcInfo->rotation,
crtcInfo->outputs, crtcInfo->noutput);
XRRSetScreenSize(dpy, win, fs_fb_width, fs_fb_height, fs_fb_width_mm, fs_fb_height_mm);
bIsFullscreen = true;
}
else
{
XRRSetCrtcConfig(dpy, screenResources, outputInfo->crtc, CurrentTime,
crtcInfo->x, crtcInfo->y, crtcInfo->mode, crtcInfo->rotation,
crtcInfo->outputs, crtcInfo->noutput);
XRRSetScreenSize(dpy, win, fb_width, fb_height, fb_width_mm, fb_height_mm);
bIsFullscreen = false;
}
XUngrabServer(dpy);
XSync(dpy, false);
}
void XRRConfiguration::AddResolutions(std::vector<std::string>& resos)
{
if (!bValid || !screenResources)
return;
//Get all full screen resolutions for the config dialog
for (int i = 0; i < screenResources->noutput; i++)
{
XRROutputInfo *output_info =
XRRGetOutputInfo(dpy, screenResources, screenResources->outputs[i]);
if (output_info && output_info->crtc && output_info->connection == RR_Connected)
{
for (int j = 0; j < output_info->nmode; j++)
{
for (int k = 0; k < screenResources->nmode; k++)
{
if (output_info->modes[j] == screenResources->modes[k].id)
{
const std::string strRes =
std::string(output_info->name) + ": " +
std::string(screenResources->modes[k].name);
// Only add unique resolutions
if (std::find(resos.begin(), resos.end(), strRes) == resos.end())
{
resos.push_back(strRes);
}
}
}
}
}
if (output_info)
XRRFreeOutputInfo(output_info);
}
}
#endif
}

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@ -0,0 +1,71 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// HACK: Xlib.h (included from gtk/gdk headers and directly) uses #defines on
// common names such as "Status", "BadRequest" or "Response", causing SFML
// headers to be completely broken.
//
// We work around that issue by including SFML first before X11 headers. This
// is terrible, but such is the life with Xlib.
#include <SFML/Network.hpp> // NOLINT
#if defined(HAVE_WX) && HAVE_WX
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
#include <wx/arrstr.h>
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif
#include <X11/X.h>
#include <X11/Xlib.h>
// EWMH state actions, see
// http://freedesktop.org/wiki/Specifications/wm-spec?action=show&redirect=Standards%2Fwm-spec
#define _NET_WM_STATE_REMOVE 0 // remove/unset property
#define _NET_WM_STATE_ADD 1 // add/set property
#define _NET_WM_STATE_TOGGLE 2 // toggle property
namespace X11Utils
{
void ToggleFullscreen(Display *dpy, Window win);
#if defined(HAVE_WX) && HAVE_WX
Window XWindowFromHandle(void *Handle);
Display *XDisplayFromHandle(void *Handle);
#endif
void InhibitScreensaver(Display *dpy, Window win, bool suspend);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
class XRRConfiguration
{
public:
XRRConfiguration(Display *_dpy, Window _win);
~XRRConfiguration();
void Update();
void ToggleDisplayMode(bool bFullscreen);
void AddResolutions(std::vector<std::string>& resos);
private:
Display *dpy;
Window win;
int screen;
XRRScreenResources *screenResources;
XRROutputInfo *outputInfo;
XRRCrtcInfo *crtcInfo;
RRMode fullMode;
int fb_width, fb_height, fb_width_mm, fb_height_mm;
int fs_fb_width, fs_fb_height, fs_fb_width_mm, fs_fb_height_mm;
bool bValid;
bool bIsFullscreen;
};
#endif
}

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@ -0,0 +1,75 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/Thread.h"
#include "Core/Host.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLInterface/X11_Util.h"
#include "VideoCommon/VideoConfig.h"
void cX11Window::Initialize(Display *_dpy)
{
dpy = _dpy;
}
Window cX11Window::CreateXWindow(Window parent, XVisualInfo *vi)
{
XSetWindowAttributes attr;
colormap = XCreateColormap(dpy, parent, vi->visual, AllocNone);
// Setup window attributes
attr.colormap = colormap;
XWindowAttributes attribs;
if (!XGetWindowAttributes(dpy, parent, &attribs))
{
ERROR_LOG(VIDEO, "Window attribute retrieval failed");
return 0;
}
// Create the window
win = XCreateWindow(dpy, parent,
0, 0, attribs.width, attribs.height, 0,
vi->depth, InputOutput, vi->visual,
CWColormap, &attr);
XSelectInput(dpy, parent, StructureNotifyMask);
XMapWindow(dpy, win);
XSync(dpy, True);
xEventThread = std::thread(&cX11Window::XEventThread, this);
return win;
}
void cX11Window::DestroyXWindow(void)
{
XUnmapWindow(dpy, win);
win = 0;
if (xEventThread.joinable())
xEventThread.join();
XFreeColormap(dpy, colormap);
}
void cX11Window::XEventThread()
{
while (win)
{
XEvent event;
for (int num_events = XPending(dpy); num_events > 0; num_events--)
{
XNextEvent(dpy, &event);
switch (event.type)
{
case ConfigureNotify:
XResizeWindow(dpy, win, event.xconfigure.width, event.xconfigure.height);
GLInterface->SetBackBufferDimensions(event.xconfigure.width, event.xconfigure.height);
break;
default:
break;
}
}
Common::SleepCurrentThread(20);
}
}

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@ -0,0 +1,26 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <thread>
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
class cX11Window
{
private:
void XEventThread();
std::thread xEventThread;
Colormap colormap;
public:
void Initialize(Display *dpy);
Window CreateXWindow(Window parent, XVisualInfo *vi);
void DestroyXWindow();
Display *dpy;
Window win;
};

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@ -37,6 +37,8 @@
<ItemGroup>
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="GLExtensions\GLExtensions.cpp" />
<ClCompile Include="GLInterface\GLInterface.cpp" />
<ClCompile Include="GLInterface\WGL.cpp" />
<ClCompile Include="GLUtil.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
@ -80,6 +82,7 @@
<ClInclude Include="GLExtensions\gl_common.h" />
<ClInclude Include="GLExtensions\KHR_debug.h" />
<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="GLInterface\WGL.h" />
<ClInclude Include="GLUtil.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />

View File

@ -16,6 +16,9 @@
<Filter Include="GLExtensions">
<UniqueIdentifier>{4366f285-ded5-48c9-9464-03fb46174526}</UniqueIdentifier>
</Filter>
<Filter Include="GLInterface">
<UniqueIdentifier>{1734a626-f6e2-41b1-8753-43447bed39af}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="NativeVertexFormat.cpp">
@ -59,6 +62,12 @@
<ClCompile Include="GLExtensions\GLExtensions.cpp">
<Filter>GLExtensions</Filter>
</ClCompile>
<ClCompile Include="GLInterface\GLInterface.cpp">
<Filter>GLInterface</Filter>
</ClCompile>
<ClCompile Include="GLInterface\WGL.cpp">
<Filter>GLInterface</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="VertexManager.h">
@ -178,6 +187,9 @@
<ClInclude Include="GLExtensions\KHR_debug.h">
<Filter>GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GLInterface\WGL.h">
<Filter>GLInterface</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />