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VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls)
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@ -30,6 +30,7 @@
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FrameDump.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/TextureConfig.h"
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@ -268,6 +269,8 @@ public:
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// Will forcibly reload all textures on the next swap
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void ForceReloadTextures();
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const GraphicsModManager& GetGraphicsModManager() const;
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protected:
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// Bitmask containing information about which configuration has changed for the backend.
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enum ConfigChangeBits : u32
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@ -447,6 +450,8 @@ private:
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std::unique_ptr<NetPlayChatUI> m_netplay_chat_ui;
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Common::Flag m_force_reload_textures;
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GraphicsModManager m_graphics_mod_manager;
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};
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extern std::unique_ptr<Renderer> g_renderer;
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