DolphinWX: Eliminate some memory leaks

Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place.
Technically any time someone right-clicked the game list they would be leaking memory.
This commit is contained in:
Lioncash
2014-11-11 09:50:11 -05:00
parent 71d8165a86
commit 892bbdade6
8 changed files with 104 additions and 104 deletions

View File

@ -364,26 +364,26 @@ void CCodeView::OnMouseUpR(wxMouseEvent& event)
{
bool isSymbol = m_symbol_db->GetSymbolFromAddr(m_selection) != nullptr;
// popup menu
wxMenu* menu = new wxMenu;
wxMenu menu;
//menu->Append(IDM_GOTOINMEMVIEW, "&Goto in mem view");
menu->Append(IDM_FOLLOWBRANCH, _("&Follow branch"))->Enable(AddrToBranch(m_selection) ? true : false);
menu->AppendSeparator();
menu.Append(IDM_FOLLOWBRANCH, _("&Follow branch"))->Enable(AddrToBranch(m_selection) ? true : false);
menu.AppendSeparator();
#if wxUSE_CLIPBOARD
menu->Append(IDM_COPYADDRESS, _("Copy &address"));
menu->Append(IDM_COPYFUNCTION, _("Copy &function"))->Enable(isSymbol);
menu->Append(IDM_COPYCODE, _("Copy &code line"));
menu->Append(IDM_COPYHEX, _("Copy &hex"));
menu->AppendSeparator();
menu.Append(IDM_COPYADDRESS, _("Copy &address"));
menu.Append(IDM_COPYFUNCTION, _("Copy &function"))->Enable(isSymbol);
menu.Append(IDM_COPYCODE, _("Copy &code line"));
menu.Append(IDM_COPYHEX, _("Copy &hex"));
menu.AppendSeparator();
#endif
menu->Append(IDM_RENAMESYMBOL, _("Rename &symbol"))->Enable(isSymbol);
menu->AppendSeparator();
menu->Append(IDM_RUNTOHERE, _("&Run To Here"))->Enable(Core::IsRunning());
menu->Append(IDM_ADDFUNCTION, _("&Add function"))->Enable(Core::IsRunning());
menu->Append(IDM_JITRESULTS, _("PPC vs X86"))->Enable(Core::IsRunning());
menu->Append(IDM_INSERTBLR, _("Insert &blr"))->Enable(Core::IsRunning());
menu->Append(IDM_INSERTNOP, _("Insert &nop"))->Enable(Core::IsRunning());
menu->Append(IDM_PATCHALERT, _("Patch alert"))->Enable(Core::IsRunning());
PopupMenu(menu);
menu.Append(IDM_RENAMESYMBOL, _("Rename &symbol"))->Enable(isSymbol);
menu.AppendSeparator();
menu.Append(IDM_RUNTOHERE, _("&Run To Here"))->Enable(Core::IsRunning());
menu.Append(IDM_ADDFUNCTION, _("&Add function"))->Enable(Core::IsRunning());
menu.Append(IDM_JITRESULTS, _("PPC vs X86"))->Enable(Core::IsRunning());
menu.Append(IDM_INSERTBLR, _("Insert &blr"))->Enable(Core::IsRunning());
menu.Append(IDM_INSERTNOP, _("Insert &nop"))->Enable(Core::IsRunning());
menu.Append(IDM_PATCHALERT, _("Patch alert"))->Enable(Core::IsRunning());
PopupMenu(&menu);
event.Skip();
}