DolphinWX: Eliminate some memory leaks

Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place.
Technically any time someone right-clicked the game list they would be leaking memory.
This commit is contained in:
Lioncash
2014-11-11 09:50:11 -05:00
parent 71d8165a86
commit 892bbdade6
8 changed files with 104 additions and 104 deletions

View File

@ -221,22 +221,22 @@ void CMemoryView::OnPopupMenu(wxCommandEvent& event)
void CMemoryView::OnMouseDownR(wxMouseEvent& event)
{
// popup menu
wxMenu* menu = new wxMenu;
wxMenu menu;
//menu.Append(IDM_GOTOINMEMVIEW, _("&Goto in mem view"));
#if wxUSE_CLIPBOARD
menu->Append(IDM_COPYADDRESS, _("Copy &address"));
menu->Append(IDM_COPYHEX, _("Copy &hex"));
menu.Append(IDM_COPYADDRESS, _("Copy &address"));
menu.Append(IDM_COPYHEX, _("Copy &hex"));
#endif
menu->Append(IDM_WATCHADDRESS, _("Add to &watch"));
menu->Append(IDM_TOGGLEMEMORY, _("Toggle &memory"));
menu.Append(IDM_WATCHADDRESS, _("Add to &watch"));
menu.Append(IDM_TOGGLEMEMORY, _("Toggle &memory"));
wxMenu* viewAsSubMenu = new wxMenu;
viewAsSubMenu->Append(IDM_VIEWASFP, _("FP value"));
viewAsSubMenu->Append(IDM_VIEWASASCII, "ASCII");
viewAsSubMenu->Append(IDM_VIEWASHEX, _("Hex"));
menu->AppendSubMenu(viewAsSubMenu, _("View As:"));
wxMenu viewAsSubMenu;
viewAsSubMenu.Append(IDM_VIEWASFP, _("FP value"));
viewAsSubMenu.Append(IDM_VIEWASASCII, "ASCII");
viewAsSubMenu.Append(IDM_VIEWASHEX, _("Hex"));
menu.AppendSubMenu(&viewAsSubMenu, _("View As:"));
PopupMenu(menu);
PopupMenu(&menu);
}
void CMemoryView::OnPaint(wxPaintEvent& event)