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Core/ConfigManager: Add locks for metadata methods
All metadata access methods now acquire a lock on `m_metadata_lock` to prevent race conditions.
This commit is contained in:

committed by
Admiral H. Curtiss

parent
803241c64b
commit
892d6e30df
@ -4,6 +4,7 @@
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#pragma once
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#include <limits>
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#include <mutex>
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#include <optional>
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#include <set>
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#include <string>
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@ -58,15 +59,16 @@ struct SConfig
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std::string m_strSRAM;
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std::string m_debugger_game_id;
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// TODO: remove this as soon as the ticket view hack in IOS/ES/Views is dropped.
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bool m_disc_booted_from_game_list = false;
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const std::string& GetGameID() const { return m_game_id; }
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const std::string& GetGameTDBID() const { return m_gametdb_id; }
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const std::string& GetTitleName() const { return m_title_name; }
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const std::string& GetTitleDescription() const { return m_title_description; }
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u64 GetTitleID() const { return m_title_id; }
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u16 GetRevision() const { return m_revision; }
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const std::string GetGameID() const;
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const std::string GetGameTDBID() const;
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const std::string GetTitleName() const;
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const std::string GetTitleDescription() const;
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u64 GetTitleID() const;
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u16 GetRevision() const;
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void ResetRunningGameMetadata();
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void SetRunningGameMetadata(const DiscIO::Volume& volume, const DiscIO::Partition& partition);
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void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform);
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@ -114,6 +116,7 @@ private:
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u64 title_id, u16 revision, DiscIO::Region region);
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static SConfig* m_Instance;
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mutable std::recursive_mutex m_metadata_lock;
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std::string m_game_id;
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std::string m_gametdb_id;
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