mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
Merge pull request #9992 from JMC47/gladiusregions
GameINI: Add Gladius Patch to Other Regions
This commit is contained in:
commit
893b648d8d
20
Data/Sys/GameSettings/GLSD64.ini
Normal file
20
Data/Sys/GameSettings/GLSD64.ini
Normal file
@ -0,0 +1,20 @@
|
||||
# GLSD64 - Gladius
|
||||
|
||||
[OnFrame]
|
||||
# This game can deadlock the CPU and GPU by setting FIFO breakpoints too
|
||||
# infrequently, provided the CPU gets too far ahead, as can happen under Dolphin
|
||||
# due to timing inaccuracies. The game never clears breakpoints, and it will
|
||||
# skip setting them if the previous one has not been hit by the GPU. If the CPU
|
||||
# gets far enough ahead it will reach the FIFO high water mark and trigger an
|
||||
# overflow interrupt, causing the render thread to be suspended. The GPU will
|
||||
# make forward progress until it hits the last set breakpoint. However, if the
|
||||
# distance between that breakpoint and the FIFO write pointer is greater than
|
||||
# the low water mark, then the GPU will never generate an underflow interrupt
|
||||
# and the render thread will never be resumed. This patch forces the game to
|
||||
# update the breakpoint unconditionally and has been tested on real hardware
|
||||
# with no apparent ill effect.
|
||||
$Fix freeze in opening cutscene
|
||||
0x8010A2EC:dword:0x60000000
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$Fix freeze in opening cutscene
|
20
Data/Sys/GameSettings/GLSF64.ini
Normal file
20
Data/Sys/GameSettings/GLSF64.ini
Normal file
@ -0,0 +1,20 @@
|
||||
# GLSF64 - Gladius
|
||||
|
||||
[OnFrame]
|
||||
# This game can deadlock the CPU and GPU by setting FIFO breakpoints too
|
||||
# infrequently, provided the CPU gets too far ahead, as can happen under Dolphin
|
||||
# due to timing inaccuracies. The game never clears breakpoints, and it will
|
||||
# skip setting them if the previous one has not been hit by the GPU. If the CPU
|
||||
# gets far enough ahead it will reach the FIFO high water mark and trigger an
|
||||
# overflow interrupt, causing the render thread to be suspended. The GPU will
|
||||
# make forward progress until it hits the last set breakpoint. However, if the
|
||||
# distance between that breakpoint and the FIFO write pointer is greater than
|
||||
# the low water mark, then the GPU will never generate an underflow interrupt
|
||||
# and the render thread will never be resumed. This patch forces the game to
|
||||
# update the breakpoint unconditionally and has been tested on real hardware
|
||||
# with no apparent ill effect.
|
||||
$Fix freeze in opening cutscene
|
||||
0x8010A388:dword:0x60000000
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$Fix freeze in opening cutscene
|
20
Data/Sys/GameSettings/GLSP64.ini
Normal file
20
Data/Sys/GameSettings/GLSP64.ini
Normal file
@ -0,0 +1,20 @@
|
||||
# GLSP64 - Gladius
|
||||
|
||||
[OnFrame]
|
||||
# This game can deadlock the CPU and GPU by setting FIFO breakpoints too
|
||||
# infrequently, provided the CPU gets too far ahead, as can happen under Dolphin
|
||||
# due to timing inaccuracies. The game never clears breakpoints, and it will
|
||||
# skip setting them if the previous one has not been hit by the GPU. If the CPU
|
||||
# gets far enough ahead it will reach the FIFO high water mark and trigger an
|
||||
# overflow interrupt, causing the render thread to be suspended. The GPU will
|
||||
# make forward progress until it hits the last set breakpoint. However, if the
|
||||
# distance between that breakpoint and the FIFO write pointer is greater than
|
||||
# the low water mark, then the GPU will never generate an underflow interrupt
|
||||
# and the render thread will never be resumed. This patch forces the game to
|
||||
# update the breakpoint unconditionally and has been tested on real hardware
|
||||
# with no apparent ill effect.
|
||||
$Fix freeze in opening cutscene
|
||||
0x8010A0F4:dword:0x60000000
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$Fix freeze in opening cutscene
|
Loading…
Reference in New Issue
Block a user