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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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@ -877,7 +877,7 @@ void Renderer::SetColorMask()
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{
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if (bpmem.blendmode.colorupdate)
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ColorMask = GL_TRUE;
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if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24))
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if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24))
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AlphaMask = GL_TRUE;
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}
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glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
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@ -989,7 +989,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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// Scale the 32-bit value returned by glReadPixels to a 24-bit
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// value (GC uses a 24-bit Z-buffer).
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// TODO: in RE0 this value is often off by one, which causes lighting to disappear
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if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
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if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
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{
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// if Z is in 16 bit format you must return a 16 bit integer
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z = z >> 16;
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@ -1047,15 +1047,15 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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// check what to do with the alpha channel (GX_PokeAlphaRead)
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PixelEngine::UPEAlphaReadReg alpha_read_mode = PixelEngine::GetAlphaReadMode();
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if (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24)
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if (bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24)
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{
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color = RGBA8ToRGBA6ToRGBA8(color);
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}
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else if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
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else if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
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{
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color = RGBA8ToRGB565ToRGBA8(color);
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}
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if (bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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if (bpmem.zcontrol.pixel_format != PEControl::RGBA6_Z24)
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{
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color |= 0xFF000000;
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}
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@ -1207,7 +1207,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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{
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// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
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// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
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bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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bool target_has_alpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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@ -258,14 +258,14 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat)
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{
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g_renderer->ResetAPIState(); // reset any game specific settings
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// Make sure to resolve anything we need to read from.
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const GLuint read_texture = (srcFormat == PIXELFMT_Z24) ?
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const GLuint read_texture = (srcFormat == PEControl::Z24) ?
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FramebufferManager::ResolveAndGetDepthTarget(srcRect) :
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FramebufferManager::ResolveAndGetRenderTarget(srcRect);
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@ -282,7 +282,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glViewport(0, 0, virtual_width, virtual_height);
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if (srcFormat == PIXELFMT_Z24)
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if (srcFormat == PEControl::Z24)
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{
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s_DepthMatrixProgram.Bind();
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if (s_DepthCbufid != cbufid)
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@ -298,7 +298,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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}
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TargetRectangle R = g_renderer->ConvertEFBRectangle(srcRect);
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glUniform4f(srcFormat == PIXELFMT_Z24 ? s_DepthCopyPositionUniform : s_ColorCopyPositionUniform,
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glUniform4f(srcFormat == PEControl::Z24 ? s_DepthCopyPositionUniform : s_ColorCopyPositionUniform,
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R.left, R.top, R.right, R.bottom);
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GL_REPORT_ERRORD();
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@ -312,7 +312,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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int encoded_size = TextureConverter::EncodeToRamFromTexture(
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addr,
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read_texture,
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srcFormat == PIXELFMT_Z24,
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srcFormat == PEControl::Z24,
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isIntensity,
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dstFormat,
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scaleByHalf,
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@ -43,7 +43,7 @@ private:
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unsigned int expanded_width, unsigned int level) override;
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void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat) override;
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