Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic.

This commit is contained in:
Admiral H. Curtiss
2021-11-20 21:01:12 +01:00
parent 7b776f3769
commit 894773f607
5 changed files with 61 additions and 11 deletions

View File

@ -145,6 +145,30 @@ void BootSessionData::SetSavestateData(std::optional<std::string> savestate_path
m_delete_savestate = delete_savestate;
}
IOS::HLE::FS::FileSystem* BootSessionData::GetWiiSyncFS() const
{
return m_wii_sync_fs.get();
}
const std::vector<u64>& BootSessionData::GetWiiSyncTitles() const
{
return m_wii_sync_titles;
}
void BootSessionData::InvokeWiiSyncCleanup() const
{
if (m_wii_sync_cleanup)
m_wii_sync_cleanup();
}
void BootSessionData::SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs,
std::vector<u64> titles, WiiSyncCleanupFunction cleanup)
{
m_wii_sync_fs = std::move(fs);
m_wii_sync_titles = std::move(titles);
m_wii_sync_cleanup = std::move(cleanup);
}
BootParameters::BootParameters(Parameters&& parameters_, BootSessionData boot_session_data_)
: parameters(std::move(parameters_)), boot_session_data(std::move(boot_session_data_))
{