Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic.

This commit is contained in:
Admiral H. Curtiss
2021-11-20 21:01:12 +01:00
parent 7b776f3769
commit 894773f607
5 changed files with 61 additions and 11 deletions

View File

@ -17,6 +17,7 @@
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/SessionSettings.h"
#include "Core/ConfigManager.h"
@ -114,7 +115,8 @@ static bool CopyNandFile(FS::FileSystem* source_fs, const std::string& source_fi
return true;
}
static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
const BootSessionData& boot_session_data)
{
const u64 title_id = SConfig::GetInstance().GetTitleID();
const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
@ -136,8 +138,8 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
{
// Copy the current user's save to the Blank NAND
auto* sync_fs = NetPlay::GetWiiSyncFS();
auto& sync_titles = NetPlay::GetWiiSyncTitles();
auto* sync_fs = boot_session_data.GetWiiSyncFS();
auto& sync_titles = boot_session_data.GetWiiSyncTitles();
if (sync_fs)
{
for (const u64 title : sync_titles)
@ -298,7 +300,8 @@ static bool CopySysmenuFilesToFS(FS::FileSystem* fs, const std::string& host_sou
}
void InitializeWiiFileSystemContents(
std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect)
std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect,
const BootSessionData& boot_session_data)
{
const auto fs = IOS::HLE::GetIOS()->GetFS();
@ -315,7 +318,7 @@ void InitializeWiiFileSystemContents(
SysConf sysconf{fs};
sysconf.Save();
InitializeDeterministicWiiSaves(fs.get());
InitializeDeterministicWiiSaves(fs.get(), boot_session_data);
}
else if (save_redirect)
{
@ -336,10 +339,10 @@ void InitializeWiiFileSystemContents(
}
}
void CleanUpWiiFileSystemContents()
void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
{
if (!WiiRootIsTemporary() || !Config::Get(Config::SESSION_SAVE_DATA_WRITABLE) ||
NetPlay::GetWiiSyncFS())
boot_session_data.GetWiiSyncFS())
{
return;
}