Change SPADStatus struct name to GCPadStatus

Also get rid of the typedef, since this is unnecessary in C++
This commit is contained in:
Lioncash
2014-07-10 22:02:32 -04:00
parent 8059f80282
commit 896d7e5685
20 changed files with 39 additions and 39 deletions

View File

@ -607,7 +607,7 @@ void SetWiiInputDisplayString(int remoteID, u8* const coreData, u8* const accelD
g_InputDisplay[controllerID].append("\n");
}
void CheckPadStatus(SPADStatus *PadStatus, int controllerID)
void CheckPadStatus(GCPadStatus* PadStatus, int controllerID)
{
g_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
g_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
@ -635,7 +635,7 @@ void CheckPadStatus(SPADStatus *PadStatus, int controllerID)
SetInputDisplayString(g_padState, controllerID);
}
void RecordInput(SPADStatus *PadStatus, int controllerID)
void RecordInput(GCPadStatus* PadStatus, int controllerID)
{
if (!IsRecordingInput() || !IsUsingPad(controllerID))
return;
@ -934,7 +934,7 @@ static void CheckInputEnd()
}
}
void PlayController(SPADStatus *PadStatus, int controllerID)
void PlayController(GCPadStatus* PadStatus, int controllerID)
{
// Correct playback is entirely dependent on the emulator polling the controllers
// in the same order done during recording
@ -950,7 +950,7 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
// dtm files don't save the mic button or error bit. not sure if they're actually used, but better safe than sorry
signed char e = PadStatus->err;
memset(PadStatus, 0, sizeof(SPADStatus));
memset(PadStatus, 0, sizeof(GCPadStatus));
PadStatus->err = e;
@ -1172,7 +1172,7 @@ void SetInputManip(ManipFunction func)
mfunc = func;
}
void CallInputManip(SPADStatus *PadStatus, int controllerID)
void CallInputManip(GCPadStatus* PadStatus, int controllerID)
{
if (mfunc)
(*mfunc)(PadStatus, controllerID);