Change SPADStatus struct name to GCPadStatus

Also get rid of the typedef, since this is unnecessary in C++
This commit is contained in:
Lioncash
2014-07-10 22:02:32 -04:00
parent 8059f80282
commit 896d7e5685
20 changed files with 39 additions and 39 deletions

View File

@ -166,13 +166,13 @@ void SetFrameSkipping(unsigned int framesToSkip);
void FrameSkipping();
bool BeginRecordingInput(int controllers);
void RecordInput(SPADStatus *PadStatus, int controllerID);
void RecordInput(GCPadStatus* PadStatus, int controllerID);
void RecordWiimote(int wiimote, u8 *data, u8 size);
bool PlayInput(const std::string& filename);
void LoadInput(const std::string& filename);
void ReadHeader();
void PlayController(SPADStatus *PadStatus, int controllerID);
void PlayController(GCPadStatus* PadStatus, int controllerID);
bool PlayWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
void EndPlayInput(bool cont);
void SaveRecording(const std::string& filename);
@ -180,14 +180,14 @@ void DoState(PointerWrap &p);
void CheckMD5();
void GetMD5();
void Shutdown();
void CheckPadStatus(SPADStatus *PadStatus, int controllerID);
void CheckPadStatus(GCPadStatus* PadStatus, int controllerID);
void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
std::string GetInputDisplay();
// Done this way to avoid mixing of core and gui code
typedef void(*ManipFunction)(SPADStatus *, int);
typedef void(*ManipFunction)(GCPadStatus*, int);
void SetInputManip(ManipFunction);
void CallInputManip(SPADStatus *PadStatus, int controllerID);
void CallInputManip(GCPadStatus* PadStatus, int controllerID);
};